Doom Marine
The silent player character, a space marine who fights through the demonic invasion.
How it plays
The player explores first-person levels, searches for colored keys and switches, opens locked routes, and eliminates demons with firearms. Health, armor, ammunition, weapons, and power-ups are placed throughout each map, while secret areas reward careful observation.
The campaign is divided into individual levels with different objectives and increasingly dangerous enemies. Progression comes from finding routes and resources rather than from a character-level system. The Nintendo 64 version is primarily a single-player experience and does not include the split-screen multiplayer found in some other console Doom releases.
Plan your run
Conserve ammunition in the early parts of a level and use weaker weapons against ordinary enemies whenever possible. Keep a stronger weapon available for encounters in confined rooms or against heavy demons.
Search walls, corners, ledges, and unusual textures for secret areas. Colored keys and switches often open routes well away from the place where they are found, so revisit earlier rooms after major discoveries.
Meet the cast
The silent player character, a space marine who fights through the demonic invasion.
The powerful demon responsible for restoring and directing the demonic threat in the campaign.
Before you begin
Use the automap to identify unexplored passages and confusing intersections.
Do not spend rare ammunition merely to avoid short retreats; positioning is often safer than trading damage.
Check suspicious dead ends for hidden switches and secret-sector entrances.
Doom 64 is a first-person shooter developed by Midway Games for the Nintendo 64. It presents an original campaign in which the Doom Marine returns to fight a renewed demonic invasion after the events of earlier games. The game uses maze-like, sprite-based environments viewed from a first-person perspective, with exploration, key hunting, combat, and secret discovery forming its core play style. Released in 1997, Doom 64 was designed specifically for Nintendo 64 rather than being a direct PC conversion. It was noted for its darker visual atmosphere, new weapon effects, original soundtrack, and substantial campaign. Contemporary reception was generally positive, particularly for its presentation and level design, although its console exclusivity kept it separate from the main PC release history.
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