Billy Lee
One of the two Lee brothers and a playable martial artist.
Documented for this version
Joystick | Move the character The arcade joystick supports directional movement. |
|---|---|
A | Punch |
B | Jump |
A+B | Perform the spinning special attack Requires pressing the punch and jump buttons together. |
Arcade control-panel labels may vary by cabinet, but the game uses a joystick and two action buttons.
Weapon and throw actions depend on the character's position and the nearby enemy or object.
How it plays
Players guide Billy or Jimmy through side-scrolling stages viewed from a horizontal perspective. The objective is to defeat successive groups of enemies, move through hazards, and clear each area before confronting a stage boss.
The arcade version supports one or two players. Players attack, jump, grab opponents, throw enemies or weapons, and use weapons such as clubs and knives when available. Progress follows a fixed international stage route, with new allied fighters becoming available during the journey.
Plan your run
Learn enemy attack timing instead of advancing continuously; groups can surround the player quickly.
Meet the cast
One of the two Lee brothers and a playable martial artist.
Billy's brother and the second standard playable character.
A powerful ally who can join the brothers during the adventure.
A martial-arts master who becomes an available ally.
A ninja ally with a distinct fighting style.
Before you begin
The jump-kick and grab attacks are useful for controlling crowds, but careless jumps can leave the player exposed.
Try the alternate allied fighters when available; their reach and attack patterns differ from Billy and Jimmy.
The game is substantially easier when both players coordinate attacks and avoid stealing each other's spacing.
Double Dragon 3: The Rosetta Stone is a 1990 arcade beat 'em up developed and published by Technōs Japan. Billy and Jimmy Lee travel internationally after learning that three mystical stones are connected to the legendary Rosetta Stone. The game uses side-scrolling combat with straightforward movement, punches, jumps, throws, and weapons gathered from defeated enemies. Its world-spanning route and recruitable fighters distinguish it from the earlier arcade entries. The game was notable for its more aggressive enemies, unusual character roster, and demanding difficulty. Contemporary and later reception has generally been mixed: its ambition and selectable allies are recognized, while its high difficulty, weapon balance, and changes to the established formula are frequent criticisms.
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