Goku
The principal Saiyan hero and a versatile fighter.
How it plays
Matches take place in a broad horizontal arena viewed from the side. Players can walk, jump, fly, guard, use physical attacks, and launch ki techniques while managing distance from the opponent.
Story mode follows battles drawn from the Dragon Ball Z narrative, with different scenes and encounters depending on the selected character. Versus mode is designed for two-player matches or single-player practice against the computer. Winning battles advances the scenario, but the game does not use a persistent character-level progression system.
Plan your run
Maintain enough distance to react to projectiles, but avoid spending all of the arena near an edge. Use flight and movement to change the angle of approach rather than repeatedly trading attacks.
Ki techniques are most useful when the opponent is grounded or recovering. Learn each fighter's timing, conserve opportunities to attack, and punish missed special moves instead of rushing constantly.
Meet the cast
The principal Saiyan hero and a versatile fighter.
Goku's son, who fights alongside the Z Warriors.
A Namekian warrior and former enemy of Goku.
The proud Saiyan prince and a powerful rival.
A sword-wielding Saiyan from the future.
A tyrannical space emperor and major antagonist.
A powerful android created by Dr. Gero.
A bio-engineered villain seeking his perfect form.
Dr. Gero in android form.
Before you begin
Use the arena's long range to scout the opponent before committing to an attack.
Practice the timing of each character's ki techniques in versus play.
Do not assume that a powerful projectile is safe at close range.
Dragon Ball Z: Super Butōden is a 1993 fighting game developed by TOSE and published by Bandai for the Super Famicom. It adapts story material from the Saiyan, Frieza, and Cell arcs, presenting battles between familiar Dragon Ball Z warriors and villains. The game uses a side-view arena format with unusual long-range combat: fighters can move far apart, fly, fire ki attacks, and close the distance again. A story mode provides a sequence of battles, while versus play supports direct matches. Reception was generally positive in Japan for its character roster, dramatic presentation, and faithful use of the license, although its controls and balance can feel less refined than later entries.
Catalog entry maintained by EmuGamers Editorial Team
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