The Hero
The amnesiac central protagonist who seeks answers about his identity and the connection between the two worlds.
Documented for this version
Directional Pad | Move the character or move the selection cursor. |
|---|---|
A | Talk, inspect, confirm a command, or interact with menus. |
B | Cancel a selection or open the field menu where applicable. |
Button functions can vary slightly between field, battle, and menu screens.
How it plays
The player explores an overhead world map, towns, caves, towers, and other dungeons. Battles use a first-person command interface, with party members selecting attacks, spells, items, defense, or special abilities before enemies act.
The party gains experience and gold from battles, equips weapons and armor, and can change vocations at Alltrades Abbey. Vocations grant abilities and influence character development. Progression depends on story events, exploration, key items, transportation upgrades, and movement between the two principal worlds.
Plan your run
Build a balanced party with physical attackers, healing, and offensive magic. Do not ignore vocations: mastering early classes unlocks stronger abilities and useful hybrid options.
Explore both worlds carefully, revisit towns after major story events, and keep several save files before major decisions. Equipment upgrades and resistance to status effects are often more important than raw attack power.
Meet the cast
The amnesiac central protagonist who seeks answers about his identity and the connection between the two worlds.
A powerful martial artist and dependable companion who joins the hero early in the journey.
A mysterious seer with strong magical ability and an important connection to the party's past.
A young mage whose memories and identity are closely tied to the game's central mystery.
A priest and healer who joins the party after the events surrounding Ghent.
A skilled wandering swordsman whose rivalry and personal history affect the party.
A warrior from Monsthorro who can become a valuable companion depending on the player's actions.
Before you begin
Check bookshelves, pots, drawers, and hidden corners for items.
Use the vocation system to cover healing, support, and damage roles.
Keep spare equipment and save before optional character-related choices.
Dragon Quest VI: The Land of Illusion is a Japanese role-playing game developed by Chunsoft and published by Enix for the Super Nintendo. It follows a young hero who awakens after a failed confrontation with a powerful demon and discovers that the world contains interconnected realities. The adventure combines turn-based battles, exploration, towns, dungeons, character development, and a flexible class system. Its structure is more expansive than earlier entries, with frequent movement between worlds and a large cast of companions. The game was well received in Japan for its scale, atmosphere, music, and systems, although its original release remained unavailable officially in English for many years.
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