Ecco
A bottlenose dolphin and the playable protagonist, searching for his pod and uncovering the cause of their disappearance.
Documented for this version
D-pad | Swim in the indicated direction |
|---|---|
A | Use sonar |
B | Attack with Ecco's beak |
C | Accelerate or perform a speed burst |
Start | Pause the game |
How it plays
The game is viewed from a side-scrolling perspective. Ecco explores connected underwater areas, finds routes through caves and ruins, solves environmental problems, and searches for his missing pod.
He swims in eight directions, uses sonar to reveal information and communicate, attacks hostile creatures, and manages breath by reaching the surface or air sources. Progression comes from reaching new areas, learning songs, gaining abilities, and completing story objectives.
Plan your run
Use sonar frequently to map spaces, identify interactive objects, and locate useful creatures. Keep track of air and avoid entering long passages without a safe route back.
Learn the timing of Ecco's dash and attack. Many enemies are easier to bypass than defeat, and careful positioning is more reliable than repeated attacks.
Explore side passages for songs, power-ups, and clues before leaving an area.
Meet the cast
A bottlenose dolphin and the playable protagonist, searching for his pod and uncovering the cause of their disappearance.
An ancient blue whale who provides Ecco with important guidance during his journey.
A powerful, ancient alien entity connected to the game's central conflict.
An alien species that abducts Ecco's pod and drives the main story.
Before you begin
Surface regularly and note the location of air pockets.
Use sonar near walls, ruins, and unusual objects.
Do not assume every large sea creature is hostile; some provide information or assistance.
Ecco the Dolphin is an action-adventure and exploration game developed by Novotrade and published by Sega for the Sega Genesis in 1992. Players control Ecco, a bottlenose dolphin searching for his pod after a mysterious force removes them from the sea. The game combines swimming, environmental puzzles, sonar-based communication, and dangerous encounters with marine life. Its open-feeling underwater spaces, unusual premise, and demanding movement made it stand out among Genesis games. Contemporary reception often praised its atmosphere, audiovisual presentation, and originality, while noting that its navigation and difficulty could be unforgiving. Ecco became the starting point for a successful series.
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