Terra Branford
A young woman with a mysterious connection to magic who becomes central to the resistance against the Empire.
Documented for this version
D-pad | Move the character or select menu and battle commands. |
|---|---|
A | Confirm selections, talk to characters, and examine objects. |
B | Cancel selections and return to the previous menu. |
X | Open the main menu when exploring. |
Y | Dash while exploring when the character has the ability to run. |
How it plays
The player explores an overhead world map, towns, caves, ruins, and other story locations. Battles are random and use an Active Time Battle system: party members select commands while gauges fill at different speeds.
Characters can attack, defend, use items, cast spells, and perform individual commands such as Tools, Blitz, Lore, or Runic. Espers teach magic and provide stat bonuses, while equipment and party composition determine each character's role. The story is divided into distinct sections with changing objectives and optional content.
Plan your run
Build parties around complementary commands rather than relying on one damage type. Keep healing and revival options available, and equip status protection when a dungeon or boss repeatedly uses disabling effects.
Teach useful spells through Espers and review new equipment in every town. Save often before major story events, explore optional paths after the world changes, and remember that several late-game objectives can be completed in different orders.
Meet the cast
A young woman with a mysterious connection to magic who becomes central to the resistance against the Empire.
A treasure hunter and skilled infiltrator who works to protect people threatened by the Empire.
The king of Figaro, whose Tools provide specialized mechanical attacks.
Edgar's martial-artist brother, whose Blitz techniques use command inputs.
A former imperial general and magicite-enhanced soldier who struggles with her past.
A samurai from Doma whose Bushido techniques reflect his swordsmanship.
A mysterious mercenary accompanied by the dog Interceptor.
An airship captain and gambler who uses dice, cards, and other unusual weapons.
A talented young artist whose Sketch and Control abilities manipulate enemies.
An elderly mage who learns enemy techniques through his Lore command.
A feral child who learns abilities by using Rage after observing monsters.
A moogle warrior whose Dances reproduce effects associated with different environments.
Before you begin
Use the relic menu to customize resistances, status protection, and command options.
Experiment with each character's unique command before deciding on a permanent party.
Save in separate slots before major events and optional dungeons.
Final Fantasy VI is a turn-based role-playing game developed and published by Square for the Super Nintendo Entertainment System. Its story follows a large group of rebels, soldiers, outcasts, and survivors resisting an expanding imperial regime and the dangerous power of magic. The game combines exploration, town and dungeon traversal, menu-driven battles, and a broad ensemble cast whose personal abilities shape combat. Its two-part structure gives the adventure a notable change in tone and objectives after a major catastrophe. Released in Japan in 1994 and localized in North America as Final Fantasy III, it received strong critical praise for its characters, music, dramatic writing, and ambitious presentation.
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