Cecil Harvey
A dark knight of Baron who becomes a paladin and leads the party.
Documented for this version
D-pad | Move the party cursor or character |
|---|---|
A | Confirm selections, talk, search, and open the menu cursor selection |
B | Cancel selections and close menus |
X | Open the main menu |
Y | Dash where permitted |
One player on SNES.
The exact controller mapping can vary by reproduction or emulator, but these are the standard SNES actions.
How it plays
Cecil and his party travel between Baron, Mist, Fabul, Mysidia, the Underworld, and the Moon. Exploration uses an overhead map with towns, castles, caves, towers, and other dungeons. Progression is driven by story events, new party members, key items, airship upgrades, and access to previously unreachable regions.
Battles use Final Fantasy IV’s Active Time Battle system. Each character selects commands such as Fight, Magic, Item, Defend, or character-specific abilities while gauges fill in real time. Party members leave and join during the story, and equipment, levels, spells, and summoned monsters determine how the group handles bosses. The SNES version supports one player and stores progress through in-game save points and menu saves.
Plan your run
Use Cecil’s early Dark Knight equipment until the story changes his class; after the change, replace his armor and weapons with paladin-appropriate gear found in Mysidia and Mount Ordeals. Keep Rosa protected because her healing and status recovery are essential in long dungeons.
Rydia’s elemental spells are particularly important against enemies with clear weaknesses, while Tellah’s limited spell charges make MP management important. In the Underworld and on the Moon, check shops and treasure chests before major bosses, maintain Float where the dungeon requires it, and save before scripted confrontations. Because the exact Easy Type edits are not fully documented here, verify unusual damage, item, or boss behavior during play rather than relying on the unmodified game’s numbers.
Meet the cast
A dark knight of Baron who becomes a paladin and leads the party.
A dragoon and Cecil’s childhood friend, whose loyalty is repeatedly tested.
A white mage and archer from Baron who supports Cecil and the party.
A summoner from Mist who grows from a frightened child into a powerful mage.
An elder sage seeking the Meteor spell after a personal tragedy.
The bard prince of Damcyan, who fights with a harp and support abilities.
The martial-arts master of Fabul.
A mischievous black mage from Mysidia.
Palom’s disciplined white-mage twin.
Baron’s chief engineer and the designer of the party’s airships.
A Lunarian sage who joins the party during the lunar portion of the story.
A masked antagonist who commands Baron’s forces while pursuing the crystals.
Before you begin
Use the menu save option whenever the current area permits it; dungeon save points are also valuable before bosses.
Watch party changes closely because equipment may return to the inventory when a character leaves.
Exploit elemental weaknesses with Rydia and the other spellcasters instead of relying only on physical attacks.
Final Fantasy II Easy Type is a fan-made SNES modification of the North American Final Fantasy II, the localized release of Square’s Final Fantasy IV. Dragonsbrethren is credited with the hack, but reliable documentation of every change in version 1.0 is limited. The underlying game is a story-driven Japanese role-playing game about the fallen knight Cecil Harvey, his companions, and the conflict between Baron and the forces seeking the world’s powerful crystals. Players explore an overworld, towns, dungeons, and the moonside world while fighting in real-time-menu battles. The original release was widely recognized for its dramatic presentation, memorable party members, and active-time combat. This entry was last verified on 2026-08-31; hack-specific balance changes should not be assumed beyond the Easy Type title.
Catalog entry maintained by EmuGamers Editorial Team
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