Conrad B. Hart
The protagonist, an agent whose memory has been erased. He investigates the conspiracy surrounding his identity and the alien Morphs.
Documented for this version
D-pad | Move, crouch, climb, and aim according to the direction pressed. |
|---|---|
A | Fire the pistol when the weapon is drawn. |
B | Jump. |
C | Draw or holster the pistol and interact with certain objects. |
Button functions can vary between regional manuals and controller configurations.
The game requires deliberate directional input for ledges, ladders, and short jumps.
How it plays
The game uses a side-view perspective with screen-by-screen exploration. Conrad must search locations, recover weapons and objects, solve environmental problems, and reach the exit of each stage while avoiding enemies and traps.
Movement includes running, jumping, crouching, climbing, drawing a pistol, and interacting with objects. Progression is linear but often requires returning through an area, finding an access card, or identifying the correct use for an item. The Genesis version is a single-player campaign with no separate multiplayer mode.
Plan your run
Observe each screen before moving. Many deaths come from running into traps or enemies rather than from unavoidable combat.
Meet the cast
The protagonist, an agent whose memory has been erased. He investigates the conspiracy surrounding his identity and the alien Morphs.
Hostile alien beings that pursue Conrad and threaten human civilization.
Before you begin
Save or record passwords when they are provided, because the campaign becomes less forgiving in later stages.
Use the environment to control enemy encounters instead of charging forward.
The animation is smooth, but precise timing is essential for jumps and ledge interactions.
Flashback: The Quest for Identity is a cinematic action-platformer developed by Delphine Software and published for the Sega Genesis by U.S. Gold. It follows Conrad B. Hart, who escapes an alien pursuit after discovering that his memory has been erased. The game combines rotoscoped character animation, exploration, gunfights, environmental puzzles, and carefully timed platforming. Its large levels favor observation and deliberate movement over constant combat, while cutscenes advance the mystery between stages. Flashback was widely recognized for its fluid animation, atmospheric science-fiction setting, and ambitious presentation, although its precise controls and unforgiving hazards can be demanding. It became one of the most notable cinematic platformers of the 16-bit era.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0