Valtor
A strength-focused warrior built for close-range offense.
Documented for this version
Joystick | Move the character |
|---|---|
Attack Button | Perform a standard attack |
Magic Button | Use the selected magic |
Arcade control labels can vary by cabinet or regional revision.
How it plays
Players guide one of four fantasy heroes through isometric-style, scrolling combat stages. The objective is to defeat groups of enemies, avoid environmental hazards, collect useful items, and reach each stage's boss.
The warrior, wizard, elf, and dwarf have different combat strengths and magical abilities. A joystick controls movement while separate arcade buttons handle attacks and magic. Progression comes from clearing stages, finding equipment or power-ups, and learning enemy patterns; the game also supports cooperative play for two players.
Plan your run
Stay mobile rather than trading hits with large enemy groups. Use the edges of the play area to separate enemies, then attack during their recovery animations.
Save magic for bosses and dangerous clustered encounters. Learn trap locations, collect healing items when safe, and use each character's strengths: durable fighters can hold the front line while magic-focused characters attack from safer positions.
Meet the cast
A strength-focused warrior built for close-range offense.
A balanced adventurer with well-rounded combat ability.
A fast, agile character suited to quick strikes and mobility.
A magic-leaning fighter who can pressure enemies with spells.
Before you begin
Use movement to control enemy spacing instead of standing in the center of a crowd.
Reserve magic for bosses or groups that cannot be safely approached.
In two-player games, avoid splitting the party too far apart.
Gate of Doom is a 1990 fantasy action game developed and published by Data East for arcade systems. It combines beat 'em up combat with light action-RPG elements, placing a party of adventurers against monsters, traps, and a demonic threat. Players choose from four distinct fantasy archetypes and fight through side-scrolling stages from a three-quarter perspective. The game emphasizes close-range attacks, magic, item collection, and cooperative arcade play. Its cabinet presentation, colorful fantasy setting, and varied playable characters helped it stand out among contemporary scrolling action games. In Japan it was released as Dark Seal, and it became the first entry in the Dark Seal series.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0