Arthur
A knight who fights through the demon realm to rescue Princess Prin-Prin.
Documented for this version
Joystick Left/Right | Move left or right |
|---|---|
Joystick Up/Down | Climb ladders when positioned at one |
Attack | Throw the equipped weapon |
Jump | Jump |
Arcade controls vary by cabinet labeling.
Insert a credit and press the player start button to begin.
How it plays
The player controls Arthur from a side view and advances through several scrolling stages toward a boss. He can run, jump, climb ladders, throw weapons, and collect replacement armor.
Weapons include the lance, dagger, torch, axe, and shield, each changing Arthur's attack behavior. Enemies, traps, water, and uneven platforms punish rushed movement. After defeating the final boss once, the game requires a second journey with a specified weapon to reach the true ending.
Plan your run
Learn enemy entry points and prioritize safe positioning over speed. Keep armor whenever possible, and avoid discarding a reliable weapon unless the stage demands it.
Use short jumps to control landings, attack Red Arremers only when their movement is predictable, and remember the weapon requirement for the second playthrough. Practice each boss pattern rather than trading damage.
Meet the cast
A knight who fights through the demon realm to rescue Princess Prin-Prin.
The princess kidnapped at the beginning of the adventure.
A recurring powerful demon who appears as a major boss.
A flying demon that dodges attacks and repeatedly harasses Arthur.
Documented inputs
Documented unlockInformation is not available for this title yet.
Before you begin
Armor absorbs one hit; Arthur then fights in his underwear and dies from the next hit.
The game has multiple weapons, and weapon choice strongly affects stage difficulty.
The true ending requires completing the required second loop with the correct weapon.

Ghosts 'n Goblins is a 1985 Capcom arcade action-platform game in which the knight Arthur fights through a demon-filled kingdom to rescue Princess Prin-Prin. Its side-scrolling stages combine platforming, projectile combat, hazards, and relentless enemy pressure. Arthur begins in armor, loses it after one hit, and becomes especially vulnerable without protection. The game is notable for its demanding level design, limited attack range, and unusual requirement to replay the final stages with the correct weapon before completing the game. It earned a strong reputation in arcades for memorable enemies and atmosphere, while also becoming famous for its severe difficulty. The game established one of Capcom's best-known action series.
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