Fanny
A new fighter created for Guilty Gear Petit, using a syringe-like weapon and distinctive medical-themed attacks.
How it plays
The game uses a side-view one-on-one fighting format. Players select a character, face an opponent, and win rounds by reducing the opponent’s life before the timer expires.
Fights are built around movement, normal attacks, defensive positioning, and character-specific special techniques. The compact screen makes spacing and timing especially important.
Its main progression is a sequence of matches rather than a large adventure map. Versus-style play provides repeatable battles, while the roster’s different attack patterns encourage learning individual matchups.
Plan your run
Learn the range and recovery of one fighter before trying to use the whole roster. On the small WonderSwan display, careless approaches are easy to punish.
Use movement to create favorable distance, then commit to attacks when the opponent is recovering. Save special techniques for clear openings instead of repeating them predictably.
Against larger fighters, prioritize mobility and safe attacks. Against fast fighters, defend patiently and punish their missed approaches.
Meet the cast
A new fighter created for Guilty Gear Petit, using a syringe-like weapon and distinctive medical-themed attacks.
A powerful bounty hunter and one of the central fighters in the Guilty Gear series.
A disciplined swordsman and Sol’s longtime rival.
A pirate fighter who attacks with an oversized anchor and aquatic techniques.
A former assassin who uses her exceptionally versatile hair as a weapon.
A fast ninja fighter specializing in speed and close-range offense.
A large, heavily armored fighter built around strength and powerful grabs.
An eccentric doctor whose unpredictable attacks use medical and improvised tools.
A one-eyed swordswoman known for defensive counters and weapon-based techniques.
A martial artist whose fighting style combines kicks, strikes, and stored power.
A quick-drawing swordsman and leader of the Jellyfish Pirates.
A fighter who uses folding fans and evasive, dance-like movement.
A dark, weapon-wielding fighter associated with traps and supernatural attacks.
A powerful winged fighter whose unusual abilities reflect her nonhuman nature.
Before you begin
Start with a fighter whose normal attacks are easy to understand.
Watch the opponent’s recovery after a missed attack before counterattacking.
Use versus battles to practice spacing and timing without story progression.
Guilty Gear Petit is a 2001 portable fighting game developed by Sammy Studios for Bandai’s WonderSwan. It adapts the Guilty Gear formula into a compact format, using small character sprites, short rounds, and a roster drawn from the early arcade games alongside the new fighter Fanny. The core premise remains a tournament of heavily stylized warriors with distinct weapons and special techniques. Matches emphasize positioning, attack timing, and learning each fighter’s range rather than lengthy story sequences. Its presentation is necessarily simpler than the PlayStation releases, but the game retains recognizable characters and competitive structure. Reception has generally treated it as an interesting handheld side entry: limited by the WonderSwan hardware, yet notable for bringing a technically ambitious fighting series to a monochrome-oriented portable system.
Catalog entry maintained by EmuGamers Editorial Team
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