Marion
A recurring Gunbird heroine who uses magic and a broomstick while pursuing the Philosopher's Stone.
Documented for this version
Joystick | Move the character in eight directions. |
|---|---|
Shot button | Fire the character's normal attack. |
Bomb button | Use a bomb or defensive special attack. |
Arcade control-panel button labels and layouts can vary by cabinet.
The listed controls describe the standard arcade control functions.
How it plays
The game uses a vertical scrolling perspective. The objective is to guide one character through a sequence of stages, destroy enemies, collect power-ups, defeat bosses, and survive incoming fire.
Players move in eight directions, fire continuously, and use bombs or character-specific magic attacks when necessary. Power items improve the main shot, while stage routes contain regular enemies, midbosses, bosses, and occasional treasure or bonus objects.
A run is structured around limited lives and continues. Difficulty rises through faster attacks, more enemies, and elaborate bullet patterns, making positioning, memorizing attack cycles, and preserving bombs central to progression.
Plan your run
Stay near the lower part of the screen, but keep enough room to move around aimed attacks. Learn boss patterns instead of reacting to every bullet individually.
Meet the cast
A recurring Gunbird heroine who uses magic and a broomstick while pursuing the Philosopher's Stone.
A powerful vampire character with a distinctive heavy attack style.
A samurai-like fighter whose attacks emphasize direct, forceful shots.
A playable adventurer with a quick, agile attack style.
A playable bird-like or beastly character with an unusual visual design and attack pattern.
A playable martial-arts-inspired character with a distinctive shot configuration.
Before you begin
Shot power and bomb timing are more important than aggressive scoring during a first clear.
Small, deliberate movements are safer than crossing large areas when bullets are dense.
Gunbird 2 is a vertically scrolling arcade shoot 'em up developed and published by Psikyo. It follows a group of adventurers searching for magical treasures while battling fantastical enemies across airborne and ground-based stages. Players choose from distinct characters with different shot patterns, movement characteristics, and special attacks. The game is built around short stages, rapid enemy waves, collectible power-ups, screen-clearing bombs, and dense bullet formations. Its bright presentation and comic dialogue contrast with demanding arcade difficulty. Released in 2000, it was well received among shoot 'em up players for its responsive controls, varied cast, and energetic pacing, and it remains one of Psikyo's notable late arcade shooters.
Catalog entry maintained by EmuGamers Editorial Team
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