Kevin McCallister
The young protagonist controlled by the player. Kevin navigates New York and uses traps and objects to escape danger.
How it plays
The game uses a side-view perspective. Kevin moves through a sequence of stages based on locations from the film, including streets, buildings, and other city environments. The objective is to reach the end of each area while avoiding hazards, enemies, and the pursuing Wet Bandits.
Players control Kevin's movement, jump across obstacles, collect items, and use available objects or traps to deal with threats. Progression is stage-based, with new scenes advancing the film-inspired chase. The Genesis version is a single-player experience.
Plan your run
Study each area before moving quickly, since hazards and enemies are often placed along the main route. Keep Kevin moving when the Wet Bandits are close, but avoid rushing into obstacles or poorly timed jumps.
Collect useful items and use environmental traps when enemies block the path. Conserving opportunities to attack or evade is more reliable than attempting to pass every threat directly.
Meet the cast
The young protagonist controlled by the player. Kevin navigates New York and uses traps and objects to escape danger.
One of the Wet Bandits and a recurring enemy pursuing Kevin.
Harry's partner and the other principal antagonist pursuing Kevin.
Before you begin
Watch the route ahead before committing to a jump.
Use traps and surrounding objects to create space from pursuing enemies.
Learn dangerous sections through repetition rather than rushing.
Home Alone 2: Lost in New York is a side-scrolling action platformer developed by Interactive Studios and published by THQ for the Sega Genesis in 1992. It adapts the film's premise, placing Kevin McCallister in New York while Harry and Marv pursue him. Players guide Kevin through urban locations, avoiding hazards, collecting useful items, and setting traps for enemies. The game emphasizes straightforward platforming and pursuit-based action rather than exploration or role-playing systems. Its reception was mixed, with criticism commonly directed at repetitive play and uneven difficulty, although the familiar film license and recognizable situations gave it some appeal to younger players and fans of the movie.
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