Granvia
The advanced assault submarine controlled by the player, equipped with a forward cannon and missile weaponry for underwater combat.
Documented for this version
8-way joystick | Move the submarine |
|---|---|
Shot button | Fire the submarine's standard weapon |
Torpedo button | Launch a torpedo |
Arcade cabinet button labels may vary by installation.
How it plays
The game uses a side-view perspective and advances through a sequence of scrolling stages. The submarine can move through open water and change depth to avoid attacks, reach targets, and position its weapons.
The main objective is to survive each stage, destroy enemy formations and scenery targets where possible, and defeat the end-of-stage boss. The submarine's standard weapon handles regular enemies, while torpedoes provide heavier firepower. Progression is stage-based rather than character-based, with difficulty coming from dense patterns, hazards, and boss encounters.
Plan your run
Stay mobile and use depth changes as often as horizontal movement. Many attacks can be avoided by moving above or below them rather than retreating.
Save torpedoes for armored targets and bosses, but fire them regularly enough to avoid wasting opportunities. Learn the approach patterns of large enemies and keep the submarine positioned where it can retreat safely.
Meet the cast
The advanced assault submarine controlled by the player, equipped with a forward cannon and missile weaponry for underwater combat.
Before you begin
Use the full vertical playfield; remaining at one depth makes enemy attacks harder to avoid.
Watch for environmental hazards and large objects entering from off-screen.
Practice boss attack patterns instead of relying only on continuous fire.
Editorial context
A visually striking and demanding arcade submarine shooter with excellent animation and memorable bosses.
Its difficulty and limited defensive options may be discouraging for players unfamiliar with classic arcade shooters.
In the Hunt is a side-scrolling submarine shooter developed and published by Irem for arcade systems in 1993. The player pilots a compact submarine through heavily defended waterways while an ecological disaster and military conflict threaten the world above and below the surface. Play focuses on navigating at different depths, firing rapid shots and torpedoes, and destroying ships, aircraft, submarines, installations, and large bosses. Its detailed pixel art, animated water, and imposing mechanical set pieces made it visually distinctive in arcades. The game is also known for demanding enemy patterns and limited room for error, earning a strong reputation among fans of challenging Irem shooters.
Catalog entry maintained by EmuGamers Editorial Team
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