Jr. Pac-Man
The playable character, a younger member of the Pac-Man family who clears pellets from scrolling mazes.
Documented for this version
Joystick Up | Move upward |
|---|---|
Joystick Down | Move downward |
Joystick Left | Move left |
Joystick Right | Move right |
The arcade cabinet uses a joystick for movement.
How it plays
Jr. Pac-Man is viewed from above in a single-screen-width section of a horizontally scrolling maze. The objective is to eat every regular pellet, collect bonus items, and reach the next round without losing all lives.
The player moves continuously through corridors with a joystick. Power pellets temporarily make the ghosts vulnerable, while bonus items travel through the maze and can enlarge ordinary pellets or alter ghost behavior. Rounds become faster and more difficult as the player advances.
Plan your run
Plan routes around the maze rather than reacting only to the nearest ghost. Keep an escape corridor available before eating a power pellet, and avoid entering long dead ends when several ghosts are nearby.
Bonus items can have dangerous effects after they pass pellets, so collect them only when the route remains safe. Use the maze edges and changing ghost patterns to create distance, then clear isolated pellet groups before the board becomes crowded.
Meet the cast
The playable character, a younger member of the Pac-Man family who clears pellets from scrolling mazes.
The red ghost who pursues Jr. Pac-Man through the maze.
The pink ghost who attempts to intercept Jr. Pac-Man.
The cyan ghost whose movement combines pursuit with positional targeting.
The orange ghost whose behavior alternates between chasing and wandering.
Before you begin
Save a power pellet for an emergency whenever possible.
Watch bonus items as they move through the maze; their effects can make later paths more dangerous.
Jr. Pac-Man is a maze-chase arcade game developed by General Computer Corporation and published by Bally Midway in 1983. It places the player in control of a younger Pac-Man character who must clear scrolling maze lanes while avoiding four pursuing ghosts. The game retains the familiar pellet-collection premise but expands the playfield horizontally and introduces large bonus items that can change the behavior of ghosts. Its scrolling presentation and increased difficulty distinguish it from earlier Pac-Man games. Jr. Pac-Man received attention for its technical changes, though its demanding design and limited commercial success kept it from becoming as enduring as Pac-Man or Ms. Pac-Man.
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