Dr. Alan Grant
A paleontologist who explores Isla Nublar with weapons and equipment while trying to survive the dinosaur outbreak.
Documented for this version
D-pad | Move Moves the current character and navigates directional movement. |
|---|---|
A | Select weapon Used in the Grant campaign to cycle through available weapons. |
B | Fire or attack Uses the selected weapon as Grant or performs an attack as the Velociraptor. |
C | Jump Jumps over hazards and reaches higher areas. |
The documented Genesis button assignments apply to the standard game version.
Some actions differ in effect between Dr. Grant and the Velociraptor.
How it plays
The game uses a side-scrolling perspective. As Dr. Grant, the player travels through jungle, laboratory, and park environments, collects weapons and ammunition, defeats dinosaurs, and searches for objectives while avoiding traps and hazards.
The Velociraptor campaign changes the action by focusing on movement and attacks at close range. Both campaigns use separate level progressions and require careful timing, exploration, and conservation of useful resources.
Plan your run
Learn enemy patterns before committing to an attack, especially in narrow corridors and areas with multiple dinosaurs.
Meet the cast
A paleontologist who explores Isla Nublar with weapons and equipment while trying to survive the dinosaur outbreak.
The playable dinosaur character, whose campaign emphasizes speed, jumping, and close-range attacks.
Jurassic Park for the Sega Genesis is an action platformer developed and published by Ocean Software in 1993. It adapts the film’s dinosaur theme into a dangerous expedition across Isla Nublar, where the player must survive escaped animals and other hazards. The game offers two distinct playable perspectives: Dr. Alan Grant uses weapons and equipment, while a Velociraptor relies on speed and close-range attacks. Levels emphasize exploration, combat, jumping, and avoiding environmental dangers. Its challenging design and unusual two-character structure earned it attention among contemporary licensed 16-bit games, although its difficulty and uneven control response received mixed reactions.
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