Geon
A dinosaur-like monster and one of the game's selectable fighters.
Documented for this version
Joystick Left/Right | Move horizontally |
|---|---|
Joystick Up | Jump |
Joystick Down | Crouch or lower position |
A | Punch |
B | Kick |
Arcade control layouts can vary by cabinet; this uses the standard joystick-and-two-button arrangement.
Directional inputs are also used for movement during attacks and grabs.
How it plays
Players choose one of six giant monsters and fight through a sequence of city-based matches. The viewpoint is a side-on arena perspective, with the camera following the combatants across a broad battlefield.
The objective is to reduce the opponent's life bar before time expires. Players can move, jump, punch, kick, grab enemies, throw them, and interact with or throw nearby objects. Winning matches advances the monster toward the final championship battle; a two-player mode allows cooperative or competitive arcade play depending on the match setup.
Plan your run
Control the center of the arena and avoid being trapped against the edge. Short attacks are safer than repeatedly committing to long animations.
Meet the cast
A dinosaur-like monster and one of the game's selectable fighters.
A giant ape-like monster available as a playable character.
A ghostly monster with a distinctive supernatural design.
A rock-based giant monster and selectable fighter.
A giant insect-like monster that can be selected by the player.
A humanoid space-themed monster and playable character.
Before you begin
Use throws after a close-range hit or a missed enemy attack.
Keep moving around hazards instead of standing directly beside them.
In two-player games, coordinate attacks rather than striking the same target from the same side.
King of the Monsters is a 1991 arcade action fighting game developed and published by SNK. It places giant monsters in destructible urban arenas, where they battle for control of major cities and ultimately the world championship. The game combines one-on-one combat with beat 'em up elements: fighters punch, kick, jump, grab opponents, and use objects from the environment as weapons. Its exaggerated kaiju presentation and simple controls made it easy to approach in arcades, while timing and positioning gave experienced players room to improve. The game was generally remembered as a colorful, distinctive, and entertaining monster brawler, and it became the first entry in SNK's King of the Monsters series.
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