Kim
A fast technical fighter who relies on quick kicks, mobility, and pressure strings.
Documented for this version
Joystick | Move, crouch, and jump |
|---|---|
A | Light punch |
B | Light kick |
C | Heavy punch |
D | Heavy kick |
Arcade cabinet button labels and layouts can vary by machine.
Character-specific special-move inputs are not listed here because they vary by fighter.
How it plays
Each match is a side-view, one-on-one fight between two-person teams. The active fighter attacks, blocks, jumps, performs special moves, and can call in the partner through the game’s tag mechanics. Victory requires defeating both members of the opposing team.
Fights take place in bounded arenas with ring-related positioning and close-range exchanges. Players learn normal attacks, command inputs, defensive timing, and character-specific special techniques, then use the tag system to manage damage and momentum across a sequence of matches.
Plan your run
Protect the partner’s remaining life rather than treating a tag as a free reset. Switch with enough space to avoid handing the opponent an easy punish, and use the character with the better matchup for the current situation.
Learn the reach and recovery of each fighter’s basic attacks before relying on special moves. Staying near the stage boundary can make movement and tagging more predictable, but careless corner pressure can also leave the active fighter trapped.
Meet the cast
A fast technical fighter who relies on quick kicks, mobility, and pressure strings.
A balanced close-to-mid-range combatant with fast movement and combo-oriented attacks.
A heavy power character with strong damage and commanding close-range presence.
A practical hand-to-hand fighter built around short-range pressure and stable offense.
Before you begin
Practice tag timing and partner safety before attempting long arcade runs.
Use short, reliable attacks until the opponent’s recovery pattern is understood.
Kizuna Encounter: Super Tag Battle is a 1996 arcade fighting game developed by Saurus and published by SNK. It is the tag-team follow-up to Savage Reign, using a roster of martial artists and larger-than-life fighters in a futuristic setting. Matches are built around switching between two characters rather than managing a single life bar alone, giving the game a distinctive rhythm within the era’s competitive fighters. Its hand-drawn sprites, weapon-like special techniques, ring boundaries, and fast exchanges give it a strong arcade identity. The game received recognition for its ambitious tag system and presentation, although its demanding timing and relatively specialized mechanics limited its mainstream reach compared with SNK’s most famous fighting series.
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