Documented for this version

Which controls does this version use?

Actions

The King of Fighters 2002 Magic Plus II action controls
Joystick Left/Right
Walk forward or backward
Joystick Up
Jump
Joystick Down
Crouch
A
Light punch
B
Light kick
C
Heavy punch
D
Heavy kick
A+B
Emergency evasion

The standard KOF 2002 input; availability can vary by bootleg revision.

C+D
Blow Away Attack

The standard KOF 2002 input; availability can vary by bootleg revision.

Control notes

  • Arcade cabinets generally use a joystick and four attack buttons labeled A, B, C, and D.

  • Exact button assignments or added functions may differ between Magic Plus II boards.

How it plays

How does The King of Fighters 2002 Magic Plus II play?

The game uses a two-dimensional side-view fighting perspective. In a standard match, each player selects three fighters and sends them into battle one at a time; the team that defeats all opposing members wins. Fighters can move, jump, guard, attack, throw opponents, perform command moves, and spend stored power on special techniques.

Matches are organized as arcade-style encounters rather than a story campaign with freely explorable areas. Winning lets the player continue through successive teams and opponents. The order of the selected fighters affects how much health and power remains available for later rounds, making team construction and resource management important.

Plan your run

What is the best way to play The King of Fighters 2002 Magic Plus II?

Learn the normal attacks and reliable special moves of a small number of fighters before building a full team. Use the first fighter to determine the opponent’s habits and preserve power when possible.

Choose team order deliberately: opening, middle, and anchor positions reward different approaches. Confirm punishments after blocked unsafe attacks, avoid spending all power without a clear advantage, and practice cancel timing in a safe setting when available.

Meet the cast

Who are the key characters?

1

Kyo Kusanagi

One of the franchise's signature fighters, strong at close-to-mid-range pressure and fire-based combos.

2

Iori Yagami

A fan-favorite rival with excellent pokes, rushdown tools, and explosive damage potential.

3

K'

A mobile protagonist-style character known for air control and effective combo routes.

4

Mai Shiranui

A nimble kunoichi who mixes mobility with zoning and mid-range harassment.

Community discussion

What are players saying? 0

Not ratedBe the first to rate this game
Leave a commentShare your experience with The King of Fighters 2002 Magic Plus II.
Your rating
5/5