Kyo Kusanagi
One of the franchise's signature fighters, strong at close-to-mid-range pressure and fire-based combos.
Documented for this version
Joystick Left/Right | Walk forward or backward |
|---|---|
Joystick Up | Jump |
Joystick Down | Crouch |
A | Light punch |
B | Light kick |
C | Heavy punch |
D | Heavy kick |
A+B | Emergency evasion The standard KOF 2002 input; availability can vary by bootleg revision. |
C+D | Blow Away Attack The standard KOF 2002 input; availability can vary by bootleg revision. |
Arcade cabinets generally use a joystick and four attack buttons labeled A, B, C, and D.
Exact button assignments or added functions may differ between Magic Plus II boards.
How it plays
The game uses a two-dimensional side-view fighting perspective. In a standard match, each player selects three fighters and sends them into battle one at a time; the team that defeats all opposing members wins. Fighters can move, jump, guard, attack, throw opponents, perform command moves, and spend stored power on special techniques.
Matches are organized as arcade-style encounters rather than a story campaign with freely explorable areas. Winning lets the player continue through successive teams and opponents. The order of the selected fighters affects how much health and power remains available for later rounds, making team construction and resource management important.
Plan your run
Learn the normal attacks and reliable special moves of a small number of fighters before building a full team. Use the first fighter to determine the opponent’s habits and preserve power when possible.
Choose team order deliberately: opening, middle, and anchor positions reward different approaches. Confirm punishments after blocked unsafe attacks, avoid spending all power without a clear advantage, and practice cancel timing in a safe setting when available.
Meet the cast
One of the franchise's signature fighters, strong at close-to-mid-range pressure and fire-based combos.
A fan-favorite rival with excellent pokes, rushdown tools, and explosive damage potential.
A mobile protagonist-style character known for air control and effective combo routes.
A nimble kunoichi who mixes mobility with zoning and mid-range harassment.
The King of Fighters 2002 Magic Plus II is an unofficial arcade modification based on The King of Fighters 2002, the team-oriented fighting game developed by SNK Playmore. It retains the series’ three-on-three combat premise while presenting altered content and balance associated with the Magic Plus II version. Players select teams from a large roster, fight through arcade matches, and use normal attacks, command moves, special techniques, and super moves. Because this is a bootleg modification rather than a standard SNK release, its exact developer, publisher, release date, and revision history are not reliably documented. The underlying 2002 game is widely regarded as a popular return to the series’ classic team-battle format, while reception of this specific modification varies by arcade distribution and version.
Catalog entry maintained by EmuGamers Editorial Team
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