Kyo Kusanagi
A close- to mid-range fire user with reliable pressure and combo routes.
Documented for this version
Joystick | Move, crouch, and jump |
|---|---|
A | Light punch |
B | Light kick |
C | Heavy punch |
D | Heavy kick |
Start | Start the game or confirm selections |
The arcade cabinet uses a joystick and four attack buttons.
Button functions can vary only if the cabinet has been custom-configured.
How it plays
Players select a team of three fighters and face opposing teams in rounds of one-on-one combat. A defeated fighter is replaced by the next team member, while the winner retains some remaining vitality.
The Advanced Mode uses a power gauge that can be charged through attacks and movement, while Extra Mode uses a stock-based gauge and a manually activated emergency state. Players use normal attacks, command moves, special techniques, and Desperation Moves to control space and finish rounds. The arcade path progresses through successive teams before a final boss battle.
Plan your run
Build teams with complementary ranges and reliable meter use rather than choosing three characters with the same weaknesses.
Meet the cast
A close- to mid-range fire user with reliable pressure and combo routes.
A fan-favorite with ferocious offense, strong punishes, and damaging strings.
One of the Three Sacred Treasures, known for spacing control and tricky techniques.
A straightforward brawler with solid pressure and powerful finishers.
A nimble ninja fighter who excels at mobility, zoning, and aerial attacks.
Before you begin
Use Practice-style local play to learn each character's command inputs and reversal timing.
The order of fighters matters: place durable or defensive characters where their strengths best fit the matchup.
Do not spend every gauge resource on the first available knockdown; saving meter can decide the final round.
Editorial context
A highly regarded arcade fighter known for its broad roster, precise controls, and exceptionally durable competitive design.
The King of Fighters '98 is a 1998 arcade fighting game developed and published by SNK. It assembles characters from the series' earlier entries for a competition-focused dream match rather than a story-driven chapter. Players form three-fighter teams and battle through traditional one-on-one rounds, choosing between the Advanced and Extra gameplay systems. The game was widely praised for its large roster, responsive combat, strong team-building choices, and careful balance. Its refined mechanics and enduring competitive depth made it one of the most respected entries in SNK's long-running fighting catalog. The arcade release runs on Neo Geo MVS hardware and presents a focused menu of versus battles, team progression, and boss encounters.
Catalog entry maintained by EmuGamers Editorial Team
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