Krusty the Clown
The playable protagonist, who clears his fun house by manipulating objects and directing rats into traps.
Documented for this version
D-pad | Move Krusty Use the directional pad to navigate the room. |
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How it plays
Each stage is viewed from a side-on perspective. Krusty moves through a room, interacts with available objects, and creates a route that leads the rats toward an exit or trap.
Rooms contain hazards, barriers, elevators, and movable items. Progression comes from solving increasingly complex layouts across themed areas; careless placement can block the route or force a restart. The core challenge is to understand the rats' movement and use the limited space efficiently.
Plan your run
Study the entire room before moving objects, and identify the rat route you want to create.
Meet the cast
The playable protagonist, who clears his fun house by manipulating objects and directing rats into traps.
Before you begin
Plan the route before committing to an object placement.
Watch how rats react to barriers and openings.
Restart early when a layout becomes blocked.
Krusty's Super Fun House is a puzzle-action game developed by Audiogenic and published by Acclaim Entertainment for the Sega Genesis in 1992. The premise is simple but demanding: Krusty must clear his fun house of troublesome rats by arranging objects so the pests are guided into traps. The game combines maze navigation, object manipulation, and timing rather than direct combat. Its cartoon presentation draws on The Simpsons license, while the level design emphasizes planning and experimentation. Reception was generally mixed to positive, with critics often appreciating the unusual puzzle mechanics but noting that later stages can become difficult and repetitive.
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