Aarzak
The protagonist of the Western release, based on Kenshiro from Fist of the North Star. He uses martial arts to oppose the warlords controlling the wasteland.
Documented for this version
D-pad | Move Aarzak |
|---|---|
A | Punch |
B | Kick |
C | Jump |
How it plays
The game uses a horizontal side-scrolling perspective. Aarzak moves through linear stages, defeats groups of soldiers and mutants, collects power-ups, and reaches a boss at the end of each area.
Attacks, jumping, and movement must be combined to manage crowds and stronger opponents. Progression is stage-based, with new areas and bosses replacing the previous ones; there is no character-selection mode or branching campaign.
Plan your run
Stay near the center of the screen so enemies are less likely to surround Aarzak. Use short attack strings, then jump away rather than continuing to trade hits.
Save special techniques for bosses and crowded encounters. Learn each boss's approach pattern, attack after its recovery animation, and avoid standing directly in front of projectiles.
Meet the cast
The protagonist of the Western release, based on Kenshiro from Fist of the North Star. He uses martial arts to oppose the warlords controlling the wasteland.
Documented inputs
Documented unlockInformation is not available for this title yet.
Before you begin
Prioritize enemies approaching from behind before committing to a long attack sequence.
Jump attacks are useful for crossing hazards and changing position.
The game has limited room for error, so avoid unnecessary fights when the screen allows safe movement.
Last Battle is a side-scrolling beat 'em up developed and published by Sega for the Sega Genesis in 1990. It is the Western adaptation of a Fist of the North Star game, with altered names, story details, and presentation. The player controls the martial artist Aarzak, based on Kenshiro, as he travels through a devastated world and confronts rival fighters and warlords. Its play style combines one-on-one-feeling encounters with traditional scrolling brawling, using punches, kicks, jumps, and special techniques. Reception was mixed: the game was recognized for its solid action and dramatic presentation, but its repetitive stages and heavy localization changes drew criticism.
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