Luigi
The playable character who travels the world to investigate Bowser’s scheme and rescue Mario.
Documented for this version
Specific button mappings can vary by control configuration and are omitted here when not verified.
How it plays
Luigi visits cities around the world from a map-based interface. In each location, he enters buildings, talks with residents, examines clues, and searches for Koopalings or Koopas carrying objects taken from famous landmarks.
Players identify the correct landmark or location by using information presented in the game. Recovered objects are returned to their proper sites, and successful investigations unlock further destinations. The SNES version emphasizes exploration, reading, and question answering rather than platforming or combat.
Plan your run
Read each resident’s clues carefully before selecting an answer. Facts about a city’s landmark, country, or historical significance usually identify the correct destination or object.
Keep track of which objects belong to which landmarks, and revisit locations when new information becomes available. The game rewards careful observation more than speed.
Meet the cast
The playable character who travels the world to investigate Bowser’s scheme and rescue Mario.
Luigi’s brother, whose kidnapping sets the adventure in motion.
The antagonist responsible for kidnapping Mario and stealing objects from landmarks.
Before you begin
Use the map and dialogue to confirm the city before committing to an answer.
Record landmark facts mentally or on paper when several locations remain possible.
Explore all accessible buildings; important clues are often provided by residents.
Mario Is Missing! is an educational adventure game developed by The Software Toolworks and published by Nintendo for the Super Nintendo Entertainment System. It combines light exploration and puzzle solving with geography and history lessons. Bowser has kidnapped Mario, leaving Luigi to travel between cities, investigate landmarks, and recover stolen objects. The game is designed primarily for younger players, presenting facts through conversations and questions rather than conventional action challenges. Its reception was mixed: some players appreciated the educational material and unusual Luigi-focused premise, while others found the slow pace and repetition less engaging than traditional Mario platformers.
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