Ryu
A disciplined martial artist whose Hadoken, Shoryuken, and Tatsumaki Senpukyaku provide a balanced tool set.
Documented for this version
Joystick | Move, crouch, jump, and select menu options. |
|---|---|
Light Punch | Perform a light punch. |
Medium Punch | Perform a medium punch. |
Heavy Punch | Perform a heavy punch. |
Light Kick | Perform a light kick. |
Medium Kick | Perform a medium kick. |
Heavy Kick | Perform a heavy kick. |
Start | Start the game and confirm selections. |
The arcade cabinet uses a joystick and six attack buttons.
Special moves and super combos require directional inputs combined with attack buttons.
Exact control-panel labeling can vary between arcade cabinets.
How it plays
Matches are viewed from a side-on 2D perspective. Choose a team of two characters, defeat both members of the opposing team, and manage each fighter's health while the inactive partner gradually recovers some life.
Each character uses three punches and three kicks, normal attacks, special moves, throws, jumping attacks, and super combos. The active fighter can call the partner for a limited assist, and tagging changes the matchup and preserves tactical options. Arcade progression consists of successive battles followed by a final boss encounter.
Plan your run
Build teams whose strengths cover one another. A fast character can create openings while a heavier partner converts those openings into high damage.
Use assists to interrupt pressure, extend combos, or control a jump-in, but do not call a partner carelessly because the assist can be hit. Tag during safer moments so a damaged character can recover life.
Save super meter for confirmed attacks, reversals, or a tag-team combination. Learn each character's launcher, air chain, special-cancel routes, and most reliable anti-air before attempting advanced combinations.
Meet the cast
A disciplined martial artist whose Hadoken, Shoryuken, and Tatsumaki Senpukyaku provide a balanced tool set.
A fast martial artist specializing in mobility, rapid kicks, and reliable close-range pressure.
A mobile Marvel hero who uses web attacks, acrobatics, and strong aerial offense.
A close-range mutant fighter with claws, quick movement, and aggressive rushdown attacks.
A powerful heavyweight with high damage, long reach, and substantial offensive momentum.
A versatile hero whose shield attacks support both grounded pressure and projectile control.
A large villain who controls space with demonic projectiles and summoned attacks.
A hidden Marvel fighter with unusual reach, teleportation, and shape-shifting special attacks.
Before you begin
Protect the inactive character; recovering red life can decide a close match.
Use the partner assist to make normal attacks safer and to cover approaches.
Watch the opponent's meter before committing to a predictable jump-in.
Marvel Super Heroes vs. Street Fighter is a 1997 arcade fighting game developed and published by Capcom. It crosses the Street Fighter cast with heroes and villains from Marvel Super Heroes, using colorful 2D sprites, six-button controls, and fast tag-team matches. Players select two fighters and switch between them during combat, allowing assists, reversals, and combined attacks to shape each round. The roster includes familiar characters such as Ryu, Chun-Li, Spider-Man, Wolverine, Hulk, and Captain America, along with hidden and guest fighters. Its energetic presentation and accessible team mechanics earned it a strong reception in arcades, while its balance and reliance on rapid air combos made it especially attractive to experienced fighting-game players.
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