Ryu
A disciplined martial artist from Street Fighter who uses balanced attacks and projectile techniques.
Documented for this version
Joystick | Move, crouch, and jump |
|---|---|
LP | Light Punch |
MP | Medium Punch |
HP | Hard Punch |
LK | Light Kick |
MK | Medium Kick |
HK | Hard Kick |
Assist 1 | Call the selected first assist character |
Assist 2 | Call the selected second assist character |
Joystick Down, Down-Forward, ForwardPunch | Perform a common quarter-circle-forward special-move input The exact move depends on the character and punch strength. |
|---|---|
Joystick Down, Down-Back, BackPunch | Perform a common quarter-circle-back special-move input The exact move depends on the character and punch strength. |
Arcade cabinets may label the six attack buttons differently.
Assist buttons and available assists can vary by cabinet configuration.
How it plays
Matches use a side-view 2D fighting perspective. The player chooses a main character and several assist options, then defeats an opponent through normal attacks, special moves, throws, blocking, and Hyper Combos. A round ends when a fighter's health is depleted.
The game uses a one-on-one battle format with assist attacks rather than the later series' full two-character tag system. Players build a super meter by attacking and defending, then spend it on powerful Hyper Combos. Arcade progression leads through a sequence of opponents before the final battle against Onslaught.
Plan your run
Learn the normal attack strengths and special-move inputs for one main fighter before trying to use the entire roster. Keep enough distance to call an assist safely, then convert a successful hit into a special move or Hyper Combo. Blocking and movement are essential because many characters can deal heavy damage after a single opening.
Use assists to cover recovery, interrupt an opponent's approach, or create opportunities for throws and low attacks. Save super meter for confirmed Hyper Combos instead of spending it randomly. Against Onslaught, avoid predictable jumps, punish his recovery, and prioritize survival over extended pressure.
Meet the cast
A disciplined martial artist from Street Fighter who uses balanced attacks and projectile techniques.
A highly mobile Interpol officer known for rapid kicks and strong aerial movement.
A powerful wrestler whose command throws and close-range damage define his style.
A succubus from Darkstalkers who combines air mobility, projectiles, and unusual special attacks.
A fiery fighter from Cyberbots who uses explosive attacks and mechanical-themed techniques.
The robot hero from Mega Man, equipped with ranged attacks and weapon-based specials.
A fast ninja-like assassin from Strider who relies on mobility, sword attacks, and plasma techniques.
The Marvel super-soldier who fights with shield strikes, charges, and projectile throws.
The agile Marvel hero who uses web attacks, acrobatics, and rapid combo pressure.
The immensely strong Avenger who relies on armor, large damage, and powerful close attacks.
The X-Men fighter who uses claws, rushing attacks, and aggressive close-range combos.
The X-Men thief who charges objects with kinetic energy and attacks with cards and his staff.
The symbiote character who uses long-reaching limbs, unusual angles, and heavy attacks.
The armored Marvel hero who uses firearms, missiles, and sustained ranged pressure.
The X-Men leader who specializes in precise optic-blast projectiles and beam-based Hyper Combos.
The final boss, a powerful entity formed from the dark sides of Professor Xavier and Magneto.
Before you begin
Choose an assist that covers a weakness in the main character's neutral game.
Hyper Combos are most reliable after a confirmed normal or special attack.
Do not call an assist repeatedly while the opponent is ready to counterattack.
Marvel vs. Capcom: Clash of Super Heroes is a 1998 arcade fighting game developed and published by Capcom. It brings together heroes and villains from Marvel Comics and Capcom properties in fast-paced team battles. Players select a primary fighter and use temporary assist characters to extend attacks, control space, or interrupt opponents. The game is built around colorful 2D sprites, dramatic special moves, and rapid tag-style exchanges rather than a traditional tournament story. Its accessible controls and energetic presentation made it popular in arcades, while its large crossover roster and assist system helped establish the design identity of the Marvel vs. Capcom series. It was particularly noted for chaotic battles and a higher-speed style than many earlier Capcom fighters.
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