Captain Commando
A commander-type mercenary, generally suited to balanced firepower and handling.
Documented for this version
Joystick | Move the mercenary The arcade joystick provides eight-direction movement. |
|---|---|
Button 1 | Fire the equipped weapon |
Button 2 | Jump |
Button 3 | Use a grenade or special attack The exact function can vary by arcade control-panel labeling. |
Arcade cabinet button labels may differ by machine; the documented layout uses a joystick and three action buttons.
How it plays
Players move through vertically scrolling battlefields, defeating infantry, armored vehicles, helicopters, and larger bosses. The main objective is to reach the end of each stage while conserving lives, ammunition-related resources, and special attacks.
The standard arsenal includes a rapid-fire weapon, grenades, and collectible weapon upgrades. Some versions include a special mode or temporary transformation that changes the player's offensive power. The arcade game offers a one-player mode and a two-player cooperative mode, with progression through a sequence of combat stages and boss encounters.
Plan your run
Stay near the center of the screen when possible so threats approaching from either side remain visible. Fire continuously while moving, and use grenades or special attacks against clustered enemies and bosses.
Prioritize weapon upgrades, but do not take unnecessary risks to collect them. Learn enemy entry points and boss patterns, and coordinate fire with a second player rather than splitting up across the screen.
Meet the cast
A commander-type mercenary, generally suited to balanced firepower and handling.
A faster character, ideal for agile movement and rapid stage clearing.
A heavy-firepower character who excels at direct assault and sustained damage.
Before you begin
Keep moving while firing; stationary play makes the player an easy target.
Use grenades against groups and armored enemies instead of saving every charge.
In two-player mode, stay within supporting distance and focus fire on bosses.
MERCS is a 1990 arcade run-and-gun action game developed and published by Capcom. It follows a heavily armed mercenary fighting through hostile territory to rescue a captured president and stop a military coup. The game uses a top-down, vertically scrolling perspective, with fast movement, continuous shooting, grenades, and temporary power-ups shaping each encounter. Its arcade design supports one or two players and emphasizes short, intense stages rather than a large campaign. MERCS was generally well regarded for its responsive controls, energetic presentation, and cooperative action, while its difficulty and limited continues demanded memorization and careful movement. It is also known as the second Wolf of the Battlefield game.
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