Runner
The unnamed athlete controlled by the player. He is defined less by story than by his agility and speed through the game's hazardous urban courses.
Documented for this version
Joystick | Move the character left or right through the course. |
|---|---|
Button 1 | Accelerate. |
Button 2 | Jump. |
How it plays
The camera looks down on a scrolling obstacle course as the automatically moving character travels toward the finish. The player steers around hazards, jumps over barriers and gaps, and uses acceleration to maintain speed while collecting useful items.
Courses are divided into timed stages. Reaching the goal before time runs out advances the game, while collisions and poor positioning consume valuable time or momentum. Later stages demand more precise steering and faster reactions.
Plan your run
Keep a clear line through each course instead of making unnecessary corrections. Accelerate on open stretches, but approach barriers and gaps with enough control to jump or steer safely.
Learn the placement of recurring obstacles and prioritize survival over optional pickups when the timer is low. Anticipating hazards is more reliable than reacting at the last moment.
Meet the cast
The unnamed athlete controlled by the player. He is defined less by story than by his agility and speed through the game's hazardous urban courses.
Before you begin
Use acceleration on straight sections, then release or adjust your line before dense obstacle groups.
Treat each stage as a route-learning challenge; memorizing hazard patterns improves consistency.
Metro-Cross is a 1985 arcade action game developed and published by Namco. It places the player in control of a futuristic runner who must cross hazardous urban courses before the timer expires. The game combines platform-style movement with obstacle avoidance and speed management rather than conventional combat. Each stage is a compact timed challenge filled with barriers, gaps, rolling hazards, and collectible items. Its simple premise, fast response requirements, and distinctive science-fiction setting made it a recognizable Namco arcade title, although it remained more of a specialist favorite than a major international hit.
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