Documented for this version

Which controls does this version use?

Actions

Might and Magic II: Gates to Another World action controls
D-pad
Move the party or navigate menus.
A
Confirm a selection or interact with the currently highlighted option.
B
Cancel a selection or return to the previous menu.

Control notes

  • The controls described are for the Super Nintendo version.

How it plays

How does Might and Magic II: Gates to Another World play?

The game uses a first-person view for towns, wilderness, castles, and dungeons. Movement is tile-based, while encounters and environmental hazards are resolved from the exploration screen.

Players create or recruit a party of up to six characters, assign classes, improve attributes and skills, equip weapons and armor, and learn spells. Combat is turn-based and allows physical attacks, defensive actions, spell use, and item use. Quests, trainers, magical fountains, transport routes, and dungeon puzzles provide progression across the world.

Plan your run

What is the best way to play Might and Magic II: Gates to Another World?

Build a balanced party with dependable front-line fighters, at least one character able to cast healing or support magic, and specialists for exploration skills. Save often before entering dungeons, using fountains, or attempting difficult encounters.

Keep several weapon and spell options available because enemies vary widely in resistances. Return to towns regularly to heal, restore spell points, train when eligible, and sell surplus equipment. Map dungeon routes and note locked doors, teleporters, traps, and one-way passages.

Meet the cast

Who are the key characters?

1

Corak

A legendary adventurer whose history and actions are closely tied to the conflict surrounding CRON.

2

Sheltem

The principal antagonist, a dangerous figure whose plans threaten the world of CRON.

Before you begin

What should you know before playing?

  1. 1

    Save before major dungeon expeditions and before testing suspicious fountains or magical effects.

  2. 2

    Use different damage types and status cures instead of relying on one attack spell.

  3. 3

    Do not neglect training and attribute improvements; later areas assume a developed party.

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