Ninja protagonist
The player-controlled hero who uses sword attacks, shurikens, and ninjutsu to clear the stages.
How it plays
The game uses a scrolling overhead action perspective. The player guides a ninja through successive areas, avoids hazards, and defeats enemies while advancing toward the end of each scene.
Progression is stage-based and arcade-focused. Movement, attacks, positioning, and careful timing are more important than character customization or branching objectives. The supplied platform name does not identify a specific regional or hardware revision, so revision-specific mechanics are left unspecified.
Plan your run
Study each area before committing to an attack. Keep space around the ninja, avoid being surrounded, and prioritize threats that restrict movement.
Use short, deliberate movements rather than rushing into unexplored sections. Repeated attempts are useful for learning enemy entrances, hazards, and the safest route through each stage.
Meet the cast
The player-controlled hero who uses sword attacks, shurikens, and ninjutsu to clear the stages.
Before you begin
Treat the first attempt on a stage as reconnaissance and learn enemy positions before pushing forward.
Ninja Emaki is a 1986 arcade action game developed and published by Nihon Bussan, better known as Nichibutsu. It presents a ninja-themed journey through a sequence of scrolling combat scenes, with the player facing groups of hostile opponents and hazardous terrain. The game is built around direct, fast-response arcade play rather than a long narrative or character-driven campaign. Its visual identity draws on Japanese picture-scroll imagery, reflected in the title. As with many Nichibutsu arcade releases of the period, the appeal lies in learning enemy patterns, managing a limited number of attempts, and reaching later stages through repeated play. Detailed contemporary reception data is limited, but the game remains notable as an obscure Japanese arcade action title.
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