Ninja-Kun
The playable ninja hero, able to jump, cling to terrain, and defeat enemies with ninja attacks.
How it plays
The game uses a side-view action perspective with stages that scroll as the ninja advances. The objective is to defeat or bypass enemies, climb through the stage, and reach the end while preserving lives.
The ninja can jump across platforms and attack from a distance. Stages introduce different elevations, enemy placements, and hazards, requiring movement, timing, and memorization. Progression is primarily stage-based; success leads to more demanding layouts and faster, less forgiving enemy patterns.
Plan your run
Learn the layout of each stage before attempting fast progress. Pause at safe platforms and clear enemies from a distance rather than jumping into crowded areas.
Meet the cast
The playable ninja hero, able to jump, cling to terrain, and defeat enemies with ninja attacks.
Before you begin
Use short, deliberate jumps when approaching enemies on narrow platforms.
Replay early stages to learn the timing of enemy appearances and hazards.
Ninja-Kid II is an arcade action-platform game developed and published by UPL in 1987. Known in Japan as 忍者くん 阿修羅ノ章, it continues the adventures of the young ninja from Ninja-Kid with more varied stage layouts and a stronger emphasis on vertical movement. The player fights through scrolling stages using jumps and thrown weapons while avoiding enemy attacks and environmental hazards. Its quick controls, compact rounds, and escalating enemy patterns reflect late-1980s arcade design, where survival depended on learning routes and recognizing threats. The game remains a notable UPL release, although it received less lasting international recognition than better-known ninja arcade titles.
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