Pitfall Harry Jr.
The playable adventurer and son of the original Pitfall Harry. He uses a whip and acrobatic movement to cross the ruins and rescue his father.
Documented for this version
Directional Pad | Move and navigate |
|---|---|
B | Jump |
Y | Use the whip |
Button assignments refer to the standard SNES controller layout.
How it plays
The game uses a side-scrolling perspective. Harry Jr. runs, jumps, climbs, swings, and attacks with his whip while moving through Mayan temples, jungles, caves, and other hazardous stages.
The main objective is to reach the end of each level, survive traps and enemies, and defeat the stage guardian. Players can collect health and power-ups, discover hidden areas, and use different attack abilities as the adventure progresses.
The SNES version is a single-player game with a sequence of themed levels. Progress depends on platforming precision, enemy timing, exploration, and learning the patterns of bosses and environmental obstacles.
Plan your run
Study enemy and trap patterns before committing to a jump. Keep moving through open areas, but slow down near collapsing platforms, spikes, and projectile hazards.
Search the edges of rooms and alternate routes for health and power-ups. Save stronger attacks for guardians, and use the whip from a safe distance whenever the terrain allows it.
Meet the cast
The playable adventurer and son of the original Pitfall Harry. He uses a whip and acrobatic movement to cross the ruins and rescue his father.
The original Pitfall hero, who is captured before the adventure begins and becomes the central rescue objective.
Before you begin
Use the whip before entering an enemy's contact range.
Look above and below the main route for hidden collectibles and alternate passages.
Memorize difficult trap sequences instead of relying on repeated rapid jumps.
Pitfall: The Mayan Adventure is a side-scrolling action-platformer developed and published by Activision for the Super Nintendo Entertainment System. It stars Pitfall Harry Jr., who travels through dangerous Mayan ruins to rescue his kidnapped father, the original Pitfall Harry. The game combines traditional platforming with whip-based combat, hidden items, environmental hazards, and large guardian encounters. Its levels emphasize exploration as well as forward movement, with multiple routes and secrets rewarding careful play. The colorful animation and detailed backgrounds were generally well received, while reviews also noted uneven difficulty and occasionally awkward collision detection. It is remembered as a technically ambitious 16-bit revival of Activision's long-running Pitfall property.
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