Pocahontas
The protagonist, who explores the wilderness and works with her animal companions.
How it plays
The game uses a side-view perspective and presents a sequence of scrolling wilderness stages. Pocahontas travels through forests, cliffs, and other natural environments while avoiding hazards, collecting items, and reaching the end of each area.
Progress depends on using the right character for each obstacle. Pocahontas can explore and interact with the environment, while Meeko and Flit provide different ways to reach places or solve environmental challenges. Stages mix jumping, timing, exploration, and light puzzle solving.
Plan your run
Observe the environment before moving forward; many obstacles are intended to be solved by changing characters rather than by repeated jumping.
Use cautious movement near cliffs and hazards, and explore side paths for useful items or safer routes. Learn the timing of moving platforms and environmental objects before committing to a long jump.
Meet the cast
The protagonist, who explores the wilderness and works with her animal companions.
Pocahontas’s raccoon companion, used to access areas and handle obstacles suited to his abilities.
Pocahontas’s hummingbird companion, whose small size and flight assist with exploration.
The English explorer from the film who appears as part of the story.
Before you begin
Switch characters whenever a route seems inaccessible.
Search the edges of stages for alternate paths and items.
Approach moving hazards slowly and learn their timing.
Pocahontas is a 1996 side-scrolling platform adventure developed by Funcom and published by Disney Interactive for the Sega Genesis. Based on Disney’s animated film, it follows Pocahontas as she explores the wilderness around her village and helps her animal companions. The game combines traditional platforming with environmental puzzles and character-switching mechanics. Players rely on Pocahontas’s agility and the special abilities of Meeko and Flit to overcome obstacles. Its colorful presentation and unusual cooperative-style design were recognized as distinctive, although reviews commonly found the controls and pacing less polished than those of the strongest Genesis platformers.
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