The Prince
The unnamed protagonist, an agile swordsman who must escape the dungeon and save the princess.
How it plays
The game uses a side-view perspective across a connected series of dungeon rooms. The prince must run, climb, jump, hang from ledges, avoid traps, and find routes toward the next area while searching for keys and navigating gates.
Combat begins when the prince obtains a sword. Fights depend on positioning, blocks, attacks, and timing. The adventure is constrained by a countdown, and some stages require careful route planning to avoid wasting time. Progress is made by reaching later rooms and surviving increasingly complex traps and opponents.
Plan your run
Learn each room before committing to a sprint. Walk near unfamiliar edges, inspect pressure plates, and use short jumps when a long leap could send the prince into a trap.
Conserve the timer by memorizing safe routes and collecting keys efficiently. During sword fights, stay close enough to control spacing, block when an enemy advances, and attack only after creating a clear opening. Extra life potions can be useful, but some potions have harmful effects, so approach unfamiliar containers carefully.
Meet the cast
The unnamed protagonist, an agile swordsman who must escape the dungeon and save the princess.
The Sultan's daughter, held captive and threatened by Jaffar's scheme.
The chief antagonist, an evil vizier who seeks power and forces the princess into a desperate choice.
Before you begin
Treat every new room as a timing puzzle rather than a race.
Use small movements near spikes, guillotines, and ledges.
Memorize successful routes because the countdown leaves little room for experimentation.
Prince of Persia is an action-platform adventure game developed for the Sega Genesis by Arsys Software and published by Domark. It adapts Jordan Mechner's influential original, placing the player in the role of an unnamed prince who must escape a dungeon and rescue the Sultan's daughter before the final grains of sand run out. The game emphasizes carefully timed movement, hazardous traps, sword duels, and deliberate exploration rather than rapid combat. Its rotoscoped animation and cinematic presentation were unusual for the period, while the unforgiving timer and precise controls created a demanding experience. The Genesis version was generally recognized as a strong console adaptation, although its difficulty remained a defining feature.
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