Documented for this version

Which controls does this version use?

Actions

Q*bert action controls
Joystick Up-Left
Jump diagonally up-left
Joystick Up-Right
Jump diagonally up-right
Joystick Down-Left
Jump diagonally down-left
Joystick Down-Right
Jump diagonally down-right

Control notes

  • The original cabinet uses a dedicated diagonal joystick.

  • A jump occurs when a direction is pushed; there is no separate jump button.

How it plays

How does Q*bert play?

Each stage presents a pyramid of cubes. Q*bert must land on every cube, usually changing it once or more according to the level’s color requirement, before time or lives run out.

The player moves diagonally up or down the pyramid, avoiding Coily, falling balls, Ugg, Wrong-Way, Slick, and Sam. Flying discs can return Q*bert to the top and sometimes remove a pursuer. Later rounds introduce faster movement, more color changes, and more dangerous enemy timing.

Plan your run

What is the best way to play Q*bert?

Plan routes that complete nearby cubes while preserving an escape path. Avoid jumping blindly toward the pyramid’s edges, because a missed landing usually costs a life.

Use flying discs when Coily is close, but remember that a disc can also carry Q*bert away from a useful position. Prioritize Slick and Sam as soon as they appear, since they undo completed work. Learn enemy timing rather than relying only on speed.

Meet the cast

Who are the key characters?

1

Q*bert

The orange protagonist who changes the colors of pyramid cubes.

2

Coily

A purple enemy that begins as a bouncing ball and transforms into a pursuing serpent.

3

Ugg

An enemy that moves along the pyramid’s underside and sides.

4

Wrong-Way

An enemy that travels on the pyramid’s underside.

5

Slick

A green character that reverses completed cube changes.

6

Sam

A green character that also reverses completed cube changes.

Before you begin

What should you know before playing?

  1. 1

    Stay near the pyramid’s center when several enemies are active.

  2. 2

    Use falling objects and enemy positions to predict safe landing windows.

  3. 3

    Clear Slick and Sam quickly before they undo multiple cubes.

Community discussion

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