Miclus
A recurring hidden mascot target in the broader series, often tied to bonus points or rewards when destroyed.
Documented for this version
8-way joystick | Move the aircraft |
|---|---|
Shot button | Fire the main weapon |
Bomb button | Deploy a bomb |
Arcade control labels can vary by cabinet; the game uses an 8-way joystick and dedicated shot and bomb controls.
How it plays
The action is viewed from above as the player's aircraft moves through vertically scrolling stages. The objective is to destroy airborne and ground enemies, survive bullet patterns, collect power-ups, and defeat each stage boss.
Players select from several aircraft with different shot and bomb characteristics. The main weapon can be powered up during a run, while bombs provide emergency screen-clearing firepower. The arcade version supports solo play and cooperative two-player play, with progression through a fixed sequence of stages and increasing enemy density.
Plan your run
Learn enemy entry points rather than reacting only to bullets. Destroy dangerous enemies early, especially those that can create overlapping fire, and keep the aircraft moving through open lanes.
Save bombs for crowded patterns or boss attacks, but do not hold them indefinitely. Practice stage routes, identify power-up locations, and choose an aircraft whose speed and shot spread match your preferred play style.
Meet the cast
A recurring hidden mascot target in the broader series, often tied to bonus points or rewards when destroyed.
Documented inputs
Unlock secret ships by meeting hidden in-game conditionsConditions vary by board revision and version, and are commonly tied to stage performance, target destruction, or specific inputs.
Before you begin
Use controlled movement instead of constantly circling; predictable movement makes bullet patterns easier to read.
Collect power-ups safely and avoid risky detours when the screen is crowded.
In two-player games, coordinate movement so both aircraft do not occupy the same escape lane.
Raiden Fighters is a 1996 vertical-scrolling shoot 'em up developed and published by Seibu Kaihatsu for arcade systems. It expands the Raiden formula with a larger selection of aircraft, rapid enemy formations, ground targets, and intense boss encounters. The game is designed for short arcade sessions, with one-player and two-player cooperative play. Each fighter has distinct offensive characteristics, giving score-focused players reasons to experiment with the roster. Its speed, dense bullet patterns, and aggressive presentation earned it a strong reputation among arcade shoot-'em-up fans, although its difficulty is demanding even by genre standards.
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