Ren Hoek
A short-tempered chihuahua and one of the two playable characters.
How it plays
Players guide Ren and Stimpy through side-scrolling stages filled with enemies, platforms, hazards, and collectible items. The objective is to reach the end of each area while surviving attacks and using the characters' abilities to handle obstacles.
The game can be played alone or with two players. Progression follows a linear sequence of cartoon-themed levels, with tougher hazards and enemy encounters appearing later. Cooperative play requires both characters to move through the stage together.
Plan your run
Learn enemy patterns before advancing, especially in narrow platforms where knockback can cause a fall.
In two-player mode, stay near your partner and avoid moving ahead blindly. Search platforms carefully for useful items, and treat lives and health as resources rather than rushing through hazards.
Meet the cast
A short-tempered chihuahua and one of the two playable characters.
Ren's eccentric feline companion and the other playable character.
Before you begin
Use careful positioning around moving hazards and pits.
Cooperative play is generally easier when both players coordinate their movement.
Expect some trial and error because collisions and enemy placement can be unforgiving.
Editorial context
A faithful-looking licensed platformer with a worthwhile two-player mode, though its controls and difficulty can feel inconsistent.
The Ren & Stimpy Show Presents: Stimpy's Invention is a side-scrolling action platformer developed by BlueSky Software and published by THQ for the Sega Genesis in 1993. It follows Ren and Stimpy as they travel through hazardous cartoon environments after Stimpy's latest invention causes trouble. The game supports solo play and cooperative play, with each character contributing different abilities during the journey. Its presentation draws heavily on the television show's visual style, exaggerated animation, and surreal humor. Reviews recognized the licensed atmosphere and two-player concept, but commonly criticized the uneven difficulty, collision detection, and sometimes awkward controls.
Catalog entry maintained by EmuGamers Editorial Team
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