Albatross
A World Crime Police Organization agent and returning protagonist. He is one of the two selectable operatives in the game.
Documented for this version
Joystick | Move the agent The arcade joystick provides directional movement. |
|---|---|
Joystick Down | Crouch |
Button 1 | Fire the equipped weapon |
Button 2 | Jump |
Arcade cabinet controls are generally an 8-way joystick with two action buttons.
Button numbering follows the standard arcade control layout; cabinet labels may vary.
How it plays
The game uses a side-scrolling perspective. The objective is to move through each stage, defeat Geldra soldiers and other threats, collect weapons, and reach the end-of-stage boss. Players can shoot while standing, crouching, or jumping, and must use cover-like level geometry and enemy patterns to survive.
A single player can choose Albatross or Leila, while cooperative play allows two players to advance together. Stages are divided into sections with regular enemies, hazards, weapon pickups, and bosses. Progress is maintained by clearing one stage after another, with limited lives and continues making efficient movement important.
Plan your run
Treat enemy placement as a pattern to learn rather than rushing forward. Fire from a safe distance, crouch when appropriate, and avoid jumping into unseen threats.
Meet the cast
A World Crime Police Organization agent and returning protagonist. He is one of the two selectable operatives in the game.
A World Crime Police Organization agent and the game's second selectable operative. She can be used in single-player or cooperative play.
Before you begin
Learn enemy spawn points and hazardous jumps before attempting speedier runs.
Use crouching and controlled jumps to manage enemies positioned at different heights.
Cooperative play is useful for covering opposite sides of the screen, but careless movement can still cause both players to be hit.
Rolling Thunder 2 is a 1991 arcade run-and-gun action game developed and published by Namco. Players work as agents of the World Crime Police Organization, fighting the terrorist group Geldra through weapon-filled urban and industrial environments. The game can be played alone or cooperatively, with two selectable agents who share the same basic mission but offer different handling characteristics. Its play style combines deliberate shooting, jumping, crouching, and careful movement with the immediate restart-and-retry rhythm of an arcade game. Contemporary and later reception has generally praised its responsive controls, stylish presentation, and two-player action, while noting that its difficulty can be demanding. It remains a respected sequel and a notable late-era arcade entry.
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