Vic Viper
The primary space fighter and the player-one ship, returning from the Gradius series.
Documented for this version
Joystick | Move the fighter The joystick supports eight-way movement. |
|---|---|
Button 1 | Fire the main weapon Hold or press the fire button to shoot. |
The arcade cabinet's exact button labeling can vary by operator or regional cabinet.
Two-player cabinets assign the second set of controls to Lord British.
How it plays
Salamander is a side- and vertically scrolling shoot 'em up. The objective is to clear six stages, defeat their mid-stage and end-stage threats, and destroy the final enemy base.
The player moves through open space, caves, and mechanical environments while firing at formations, turrets, obstacles, and bosses. Power capsules upgrade the available weapon sequence, while losing a life removes the collected upgrades and returns the fighter to a weaker state. Two players can cooperate simultaneously, with the second player controlling Lord British.
Plan your run
Prioritize survival over rapid power selection. Collect capsules when the route is clear, but avoid exposing the ship just to reach a desired upgrade.
Learn the safe lanes around stage walls and bosses, especially where scrolling direction changes. In two-player games, spread across the screen without blocking one another, and recover power-ups quickly after a death.
Meet the cast
The primary space fighter and the player-one ship, returning from the Gradius series.
The player-two fighter, used by the second pilot in cooperative play.
Before you begin
Memorize capsule locations and collect upgrades during safer stretches.
Keep moving near bosses; stationary positioning makes aimed attacks harder to avoid.
After losing a life, rebuild power before entering the next difficult section.
Salamander is a 1986 arcade shoot 'em up developed and published by Konami. It is a Gradius spin-off in which the Vic Viper and Lord British space fighters attack the forces of the Salamander Empire. The game combines horizontal and vertical scrolling stages instead of following one fixed direction, giving its six-stage campaign a broader rhythm than its parent series. Players collect power capsules, improve their weapons during a run, and can play cooperatively with a second pilot. Salamander was well received for its responsive controls, varied level design, and two-player format. Its checkpoint and power-loss mechanics remain demanding, but they also make learning enemy patterns and stage hazards central to success.
Catalog entry maintained by EmuGamers Editorial Team
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