Haohmaru
A wandering swordsman and one of the series' central protagonists.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Jump |
Arrow Down | Crouch |
ABC | Attack The Genesis buttons provide the game's attack and kick functions; exact attack strength depends on the assigned button. |
Back | Guard or retreat Guarding is performed by holding away from the opponent. |
Button layouts can differ between three-button and six-button Genesis controllers.
Special moves require directional inputs combined with an attack button.
How it plays
Matches use a side-view arena with two fighters, each carrying a weapon. The objective is to win rounds by reducing the opponent's life bar, with strong attacks capable of turning a match around quickly.
Players walk, jump, crouch, guard, slash, kick, and use character-specific special moves. Arcade-style progression leads through successive opponents before a final encounter. The game is primarily a single-player tournament experience, with versus play available for two players.
Plan your run
Treat every attack as a commitment. Stay just outside the opponent's weapon range, then punish missed swings with a slash or a character-specific special move.
Meet the cast
A wandering swordsman and one of the series' central protagonists.
A shrine maiden who fights alongside her hawk, Mamahaha.
A ruthless swordsman and Haohmaru's recurring rival.
A refined swordsman known for fast, precise attacks.
A French fencer who uses a long rapier.
A skilled ninja who relies on speed and ninjutsu.
An American ninja accompanied by his dog, Poppy.
The principal supernatural antagonist and final boss.
Before you begin
Weapon range and timing matter more than repeated attacks.
Avoid trading strong attacks unless the damage is clearly favorable.
In versus matches, watch the opponent's habits after knockdowns.
Samurai Shodown is a weapon-based 2D fighting game developed for the Sega Genesis by Takara, based on SNK's arcade original. Its roster of swordsmen, ninja, warriors, and supernatural fighters battles through a series of one-on-one matches. Unlike many contemporary fighters, the game emphasizes spacing, deliberate attacks, weapon clashes, and severe damage from well-timed strikes rather than long combo strings. The Genesis version brings the arcade game's cast and cinematic swordplay to home hardware, with some visual and audio compromises. It was generally regarded as a respectable console conversion, although it lacks some of the arcade presentation and responsiveness. Its distinctive atmosphere, Japanese setting, and high-risk combat made it an important early entry in weapon-focused fighting games.
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