Documented for this version

Which controls does this version use?

Actions

Samurai Shodown II action controls
Joystick LeftJoystick Right
Move horizontally
Joystick Up
Jump
Joystick Down
Crouch
A
Light slash
B
Medium slash
C
Heavy slash
D
Kick
Joystick Left or Right + D
Throw

The exact throw input can vary by character and situation.

Control notes

  • These are the standard four-button Neo Geo arcade assignments: A, B, C for weapon attacks and D for kick.

  • Special-move inputs vary by character and are not listed here.

How it plays

How does Samurai Shodown II play?

Matches are viewed from a fixed side-on perspective. The objective is to defeat the opponent in a best-of-three-round battle by reducing their life gauge before time expires.

Players move, jump, crouch, guard, kick, and attack with weapons of different strengths. Heavy attacks are slower but deal substantial damage, while light attacks are faster and safer. Weapons can clash or be knocked away, forcing a fighter to continue unarmed until the weapon is recovered.

Arcade play consists of a character route with successive opponents. Winning fights advances the route, while certain attacks, rage effects, throws, and character-specific specials create tactical opportunities during each match.

Plan your run

What is the best way to play Samurai Shodown II?

Control distance instead of attacking continuously. Strong weapon strikes can decide a round, but their recovery leaves openings if they miss.

Watch the opponent’s weapon and rage state. Use quick attacks, throws, and well-timed jumps to punish predictable heavy attacks, and recover a disarmed weapon only when the approach is safe.

Learn each fighter’s reliable anti-air, projectile response, and close-range option. Blocking and waiting for a clear punish is often more effective than forcing a combo.

Meet the cast

Who are the key characters?

1

Haohmaru

A wandering swordsman and the central protagonist of the series.

2

Nakoruru

A gentle Ainu warrior who fights alongside her hawk, Mamahaha.

3

Genjuro Kibagami

A ruthless swordsman and Haohmaru’s recurring rival.

4

Ukyo Tachibana

A skilled but ill swordsman known for precise Iaijutsu techniques.

5

Earthquake

A massive outlaw who uses a chain weapon and unusual mobility.

6

Mizuki Rashojin

The supernatural final opponent and a major antagonist of the game.

Before you begin

What should you know before playing?

  1. 1

    Use the training and versus-style practice available on the arcade board only if the specific machine offers it; standard arcade routes do not provide a universal training mode.

  2. 2

    Do not rely on heavy attacks at close range unless the opponent is committed to a slow move.

  3. 3

    A weapon clash or disarm can change the match immediately, so keep track of both fighters’ weapon positions.

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