Haohmaru
A wandering swordsman and the game’s central hero, seeking strong opponents.
Documented for this version
Joystick LeftJoystick Right | Walk left or right |
|---|---|
Joystick Up | Jump |
Joystick Down | Crouch |
Joystick direction away from opponent | Block The exact defensive input depends on the opponent’s side. |
A | Light slash |
B | Light kick |
C | Heavy slash |
D | Heavy kick |
Arcade control labels follow the standard Neo Geo four-button layout.
Special-move inputs vary by character and are not listed here.
How it plays
Players choose a warrior and fight through a sequence of one-on-one matches. A joystick controls movement, jumping, crouching, and blocking, while four attack buttons provide light and heavy slash and kick attacks. Weapons can clash, and fighters can be disarmed temporarily.
The objective is to deplete the opponent’s life bar before time expires. Successful attacks build the POW gauge, which enables a powerful weapon-based attack when full. The single-player route ends with a battle against Amakusa; versus play supports direct matches between two players.
Plan your run
Control distance instead of attacking continuously. Long-reaching heavy slashes can decide a round, but their recovery leaves the fighter vulnerable if blocked or whiffed.
Watch the opponent’s weapon range, punish missed attacks, and use light attacks to interrupt slower moves. Preserve the POW gauge for a confirmed opening, and remember that losing a weapon changes the risk and reward of close combat.
Meet the cast
A wandering swordsman and the game’s central hero, seeking strong opponents.
A spiritual Ainu warrior who fights to protect nature.
A ruthless swordsman and Haohmaru’s recurring rival.
A refined, ill swordsman known for his speed and precision.
An American ninja who fights alongside his dog, Poppy.
A veteran ninja serving his lord and family.
A huge Texas outlaw who uses unconventional wrestling and weapon attacks.
A kabuki performer who combines theatrical movement with fire techniques.
A disciplined swordsman based on the historical Yagyu tradition.
A French noblewoman and fencer opposing evil.
A Chinese military commander wielding a massive stone sword.
A masked warrior from Green Hell who protects his homeland.
The supernatural final opponent and main source of the game’s crisis.
Before you begin
Learn each fighter’s effective range before relying on special moves.
Avoid repeated heavy attacks at close range; their recovery is easy to punish.
Use the POW attack only when the opponent cannot safely block or evade.
Editorial context
A landmark arcade weapon fighter praised for its atmosphere, sharp hit impact, and deliberate pacing.
Samurai Shodown is a weapon-based 2D fighting game developed and published by SNK for arcade systems in 1993. Its roster of warriors competes in a tournament connected to the supernatural threat of Amakusa. Unlike many contemporary fighters, it emphasizes spacing, deliberate attacks, weapon clashes, and severe damage rather than long combo strings. The game uses a four-button layout with slash and kick attacks of different strengths. Its cinematic presentation, Japanese-inspired setting, and emphasis on tense single-hit exchanges helped distinguish it in arcades. The original release was well received for its atmosphere, strategic pacing, and innovative weapon mechanics, and it established a long-running SNK fighting series.
Catalog entry maintained by EmuGamers Editorial Team
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