Kevin
One of the main playable heroes, a modern warrior fighting the demonic threat.
Documented for this version
Joystick | Move |
|---|---|
A | Attack |
B | Jump |
How it plays
The game uses a side-scrolling perspective. Players advance through linear stages, defeating waves of soldiers, monsters, and supernatural enemies before confronting a boss.
Basic attacks, jumps, movement, and spirit-based abilities form the core of combat. Certain encounters allow the warrior to summon or transform into historical figures, providing distinctive attacks and temporary advantages. Progress is stage by stage, with no character-level system or branching campaign.
Plan your run
Stay mobile rather than repeatedly attacking from one position, since enemies can surround the player from both sides.
Meet the cast
One of the main playable heroes, a modern warrior fighting the demonic threat.
The second playable hero who joins Kevin in the battle across supernatural realms.
A mysterious woman who guides the heroes and supports their mission against evil.
Before you begin
Use jumps to avoid crowded formations and reset your position.
Treat spirit powers as limited tactical resources rather than ordinary attacks.
Sengoku 2 is a 1993 arcade beat 'em up developed and published by SNK. It follows two unnamed warriors who travel through a distorted version of Japan's Sengoku period to stop a demonic warlord and restore the balance between worlds. The game mixes side-scrolling melee combat with supernatural attacks, temporary transformations, and appearances by heroic spirits from Japanese history. Its stage-based design supports straightforward arcade play, with escalating enemy groups and large bosses. Reception has generally regarded it as a notable improvement over the original Sengoku, especially for its faster combat, more varied stages, and stronger visual presentation, although its difficulty remains firmly arcade-oriented.
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