Documented for this version

Which controls does this version use?

Actions

Shinnyuushain Tooru-kun action controls
Keyboard
Use the 4-way arcade control with the two mapped headbutt/object-action buttons, plus coin and start inputs.

Verify the loaded Arcade Systems build instructions when the public sources do not provide a complete control table.

Control notes

  • The loaded Arcade Systems mapping takes priority over generic labels.

How it plays

How does Shinnyuushain Tooru-kun play?

Move through the office, classroom, gym, restaurant, and hallway-style rooms, collect hearts and flashing hearts, and use headbutts or thrown objects to stun enemies. Complete the current room by collecting its targets, then choose the flashing exit that leads onward; the Japanese title and program name identify this version.

Plan your run

What is the best way to play Shinnyuushain Tooru-kun?

Collect hearts while keeping an exit route open, use the room's objects for points without throwing away every bonus, and stun enemies vertically when a horizontal route is blocked. The authorities move quickly, so plan the next target before entering a crowded room.

Community discussion

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