Harrier
The heroic flying warrior controlled by the player.
Documented for this version
D-pad | Move Harrier Moves in eight directions. |
|---|---|
A | Fire Fires Harrier's weapon. |
B | Fire Fires Harrier's weapon. |
C | Fire Fires Harrier's weapon. |
Start | Pause the game |
Button functions are for the Sega Genesis version.
The three face buttons perform the fire action.
How it plays
The camera moves continuously forward through open 3D-style environments while Harrier remains under direct player control. The objective is to survive each stage, destroy enemies and hazards, and defeat the stage boss.
The player moves in eight directions, fires repeatedly, and avoids ground obstacles, projectiles, and enemies approaching from different depths. Stages use a fixed forward route, with checkpoints and boss encounters providing the main structure. Progress depends on learning enemy patterns, maintaining safe movement, and using the screen space effectively.
Plan your run
Keep Harrier moving, but avoid making large movements without watching incoming fire. Short horizontal adjustments are usually safer than crossing the entire screen.
Prioritize enemies that shoot or approach from the foreground, then clear smaller targets when the route is safe. Learn the timing of recurring hazards and preserve a predictable position before boss encounters.
Use the stage layout as a guide: many threats are easier to avoid by moving early rather than reacting when they are already close.
Meet the cast
The heroic flying warrior controlled by the player.
The principal antagonist whose forces threaten the Fantasy Zone.
Before you begin
Use small, controlled movements to avoid overcorrecting.
Shoot continuously while scanning the foreground for hazards.
Treat each life as an opportunity to learn the next enemy pattern.
Space Harrier II is a rail shooter developed by Sega AM2 and published by Sega for the Sega Genesis. It continues the series’ fast-moving fantasy combat, placing the player in control of the returning hero Harrier as he fights through the Fantasy Zone against the forces of the wizard Dark. The game combines a constantly advancing viewpoint with rapid shooting, aerial movement, and large enemy formations. Its colorful, sprite-based presentation and intense speed made it a notable early Genesis showcase title. Reception was generally positive for its technical ambition and arcade-style action, although the demanding pace and repeated patterns could make it less approachable than slower shooters. The Genesis version is a home-console sequel rather than a direct arcade conversion, with its own stages, enemies, and bosses.
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