Ryu
A disciplined Japanese martial artist who relies on balanced attacks and projectile, rising, and spinning special moves.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Jump |
Arrow Down | Crouch |
XYZ | Use punch attacks On a six-button Genesis controller, these are the three punch strengths. |
ABC | Use kick attacks On a six-button Genesis controller, these are the three kick strengths. |
DirectionAttack | Perform normal attacks or special-move commands The required direction and attack strength vary by fighter. |
Attack buttons together | Attempt a throw at close range Throw behavior depends on proximity and the fighter. |
The game supports three-button and six-button Genesis controllers.
Button assignments can differ when using the three-button controller configuration.
How it plays
Choose a fighter and battle through a sequence of one-on-one matches. A round is won by reducing the opponent's life before the timer expires; the first fighter to win two rounds takes the match.
Players move laterally, jump, crouch, block, throw, and perform character-specific special moves. Arcade mode culminates in battles against the four boss characters, while Versus mode supports direct two-player competition. The Hyper Fighting rules increase the pace and adjust move properties compared with the earlier Champion Edition format.
Plan your run
Learn one dependable normal attack, one anti-air option, and the special moves that control space. Do not throw fireballs automatically; vary their timing so the opponent cannot jump over them predictably.
Block low against grounded attacks, watch for jump-ins, and punish missed heavy attacks. In Versus mode, study the opponent's habits between rounds rather than repeating the same approach.
Meet the cast
A disciplined Japanese martial artist who relies on balanced attacks and projectile, rising, and spinning special moves.
Ryu's American training partner, specializing in aggressive close-range karate and similar but distinct special techniques.
A Chinese Interpol officer known for rapid kicks, strong mobility, and the Kikoken and Spinning Bird Kick.
The final boss and leader of the criminal organization Shadaloo, using powerful Psycho Power attacks.
Before you begin
Use training through repeated Versus matches to learn spacing and special-move timing.
The four boss characters are selectable from the start in this edition.
A six-button Genesis controller provides separate buttons for all six attack strengths.
Street Fighter II': Special Champion Edition is a competitive fighting game developed and published by Capcom for the Sega Genesis in 1992. It combines the Champion Edition and Hyper Fighting rule sets, allowing players to select the four previously computer-controlled boss characters and giving the roster faster combat options. Matches take place in one-on-one arenas, where fighters use normal attacks, special moves, throws, and three-round victories to defeat opponents. The Genesis version was widely regarded as one of the system's strongest arcade conversions, although its sound and visual presentation were necessarily reduced from the coin-operated original. Its responsive controls, substantial roster, and two-player competition helped make it a landmark 16-bit fighting game.
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