Ryu
A disciplined Japanese martial artist who seeks worthy opponents.
Documented for this version
Joystick | Move, crouch, and jump |
|---|---|
Jab Punch | Perform a light punch |
Strong Punch | Perform a medium punch |
Fierce Punch | Perform a heavy punch |
Short Kick | Perform a light kick |
Forward Kick | Perform a medium kick |
Roundhouse Kick | Perform a heavy kick |
Joystick direction + Punch | Perform a character-specific special move The required direction and punch strength vary by fighter. |
|---|---|
Joystick direction + Kick | Perform a character-specific special move The required direction and kick strength vary by fighter. |
Arcade cabinets use an eight-way joystick and six attack buttons.
Button labels can vary slightly between cabinet control panels.
How it plays
Players select one of eight regular fighters and fight one-on-one matches against computer-controlled opponents or another player. Each match is normally won by taking two rounds before the timer expires.
The arcade ladder leads through regional opponents and ends with the four boss characters. Fighters use punches, kicks, throws, jumping attacks, crouching attacks, and character-specific special moves. Winning matches increases the challenge, while bonus stages appear between portions of the ladder.
Plan your run
Learn the spacing and timing of one fighter before trying to master the full roster. Use light attacks to interrupt unsafe approaches, and reserve heavy attacks for clear openings.
Watch the round timer and opponent habits. Blocking, crouching under appropriate attacks, and punishing recovery are generally safer than constantly attacking. Practice each character's special moves and learn which normal attacks can cancel into them.
Meet the cast
A disciplined Japanese martial artist who seeks worthy opponents.
Ryu's American training partner, using a similar but more aggressive style.
A Chinese Interpol investigator pursuing M. Bison.
An American military officer seeking revenge for Charlie.
A Japanese sumo wrestler determined to prove the value of sumo.
A feral fighter from Brazil with electric attacks.
A powerful Soviet professional wrestler specializing in throws.
An Indian yoga master whose limbs and attacks have unusual reach.
The leader of Shadaloo and the final boss.
An American boxer and one of M. Bison's enforcers.
A towering Muay Thai fighter and former Street Fighter champion.
A Spanish claw-wielding fighter and Shadaloo operative.
Before you begin
Use the training-like practice available through repeated arcade matches to learn each fighter's range.
Do not rely only on heavy attacks; fast light attacks are useful for stopping pressure.
Against bosses, study their repeated patterns and punish their recovery rather than trading attacks.
Street Fighter II: The World Warrior is a 1991 arcade fighting game developed and published by Capcom. It established the modern one-on-one fighting format through selectable fighters, distinct special moves, and a six-button control layout. Players choose a warrior from around the world and battle through a sequence of opponents, eventually facing four non-selectable bosses. The game is presented from a side-on perspective with one human fighter on each side of the screen. Its responsive controls, character variety, and competitive depth received major critical and commercial acclaim, making it one of the most influential arcade games of its era and the basis for numerous later revisions and sequels.
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