Ryu
A wandering martial artist who seeks to improve through honest combat.
Documented for this version
Joystick | Move, crouch, jump, and select menu options. |
|---|---|
LP | Light punch. Arcade button label. |
MP | Medium punch. Arcade button label. |
HP | Heavy punch. Arcade button label. |
LK | Light kick. Arcade button label. |
MK | Medium kick. Arcade button label. |
HK | Heavy kick. Arcade button label. |
LPLK | Throw an adjacent opponent when the character supports the input. Throw input can vary by character and situation. |
The arcade cabinet uses a joystick and six attack buttons.
Special moves and super combos require directional joystick inputs combined with attack buttons.
Button names follow the conventional arcade abbreviations: LP, MP, HP, LK, MK, and HK.
How it plays
Players fight one-on-one rounds from a side-view perspective. The objective is to reduce the opponent's life bar before time expires, using normal attacks, special moves, throws, defensive techniques, and super combos.
Before a match, the player selects X-ISM, A-ISM, or V-ISM. These styles change available meters, defensive options, and super-move behavior. World Tour-style progression is not part of the original arcade mode; the standard arcade route advances through a sequence of opponents and ends with a character-specific confrontation.
Plan your run
Learn the differences between the three ISMs before choosing a main character. X-ISM offers a simpler, powerful super-combo structure; A-ISM provides a conventional meter and multiple super levels; V-ISM rewards custom-combo timing but requires careful resource management.
Control space with reliable normal attacks, anti-air moves, and safe special moves rather than repeatedly attempting supers. Watch the opponent's meter and guard position, punish whiffs, and save enough resources to convert a confirmed opening into a round-ending sequence.
Meet the cast
A wandering martial artist who seeks to improve through honest combat.
Ryu's confident rival and longtime friend, specializing in aggressive karate-based offense.
An Interpol officer pursuing criminal organizations while relying on speed and precise kicks.
A powerful martial artist consumed by the Satsui no Hado.
The leader of Shadaloo and the central villain of the Alpha storyline.
Before you begin
Use training or repeated arcade matches to learn each character's anti-air attack and throw range.
V-ISM custom combos are powerful but can leave the player vulnerable if activated without a confirmed opening.
Street Fighter Alpha 3 is a 2D arcade fighting game developed and published by Capcom. It presents a large roster drawn from Street Fighter II, the earlier Alpha games, and related Capcom fighting titles, with each fighter pursuing a personal storyline during a turbulent period before the events of Street Fighter II. Matches use six attack buttons, special moves, throws, and three selectable fighting styles called ISMs. The game was well received for its extensive roster, flexible mechanics, animated presentation, and substantial single-player content. Its crowded systems and differing ISM balance also made it a demanding competitive game.
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