Ryu
A disciplined martial artist who relies on balanced attacks and projectile, rising, and spinning special moves.
Documented for this version
Joystick | Move, crouch, or jump. |
|---|---|
Joystick Away | Block incoming attacks. The direction depends on which side of the screen the fighter occupies. |
弱 Punch | Perform a light punch. |
Medium Punch | Perform a medium punch. |
強 Punch | Perform a heavy punch. |
弱 Kick | Perform a light kick. |
Medium Kick | Perform a medium kick. |
強 Kick | Perform a heavy kick. |
The arcade cabinet uses an eight-way joystick and six attack buttons.
Button labels and artwork can vary between cabinet operators or regional boards.
How it plays
Players choose a fighter and face opponents in best-of-three-round matches. The objective is to reduce the opponent's vitality before the timer expires; a round can also be decided by the remaining health when time runs out.
The arcade ladder uses character-specific stages and ends with the four boss encounters. Players control movement, jumps, normal punches and kicks, throws, blocks, and special techniques through an eight-way joystick and six attack buttons. The game also supports two-player versus matches and mirror matches.
Plan your run
Learn the timing and range of normal attacks before relying on special moves. Blocking is essential: hold away from the opponent to defend, and watch for throws or attacks that must be answered at close range.
Use the stage layout and timer deliberately. Practice one reliable attack sequence for opening an opponent, then punish missed special moves or unsafe jumps. In versus play, observe the opponent's habits instead of repeating the same approach.
Meet the cast
A disciplined martial artist who relies on balanced attacks and projectile, rising, and spinning special moves.
Ryu's fellow student, with a similar core technique set and a more aggressive visual style.
A fast Chinese martial artist known for strong kicks, mobility, and the Kikoken projectile.
A sumo wrestler who uses powerful close-range attacks and rapid hand strikes.
A wild fighter with rolling attacks, an electric attack, and unusual mobility.
A powerful Soviet wrestler whose command throws and close-range damage are central to his game plan.
An American military fighter who uses charge-based sonic and flash attacks.
An Indian yoga master with exceptional limb range, teleportation, and fire-based attacks.
The final boss, a dictator who uses Psycho Power and highly aggressive movement.
A heavyweight boxer whose straight punches, charges, and rushing attacks define his style.
A Muay Thai fighter and former tournament champion who uses high and low Tiger Shots.
A claw-wielding Spanish fighter known for wall movement, agility, and acrobatic attacks.
Before you begin
Use training through repeated arcade matches to learn each fighter's special-move motions.
The four bosses are selectable in Champion Edition, and mirror matches are supported.
When the timer expires, the fighter with more remaining vitality wins the round.
Street Fighter II: Champion Edition is a one-on-one arcade fighting game developed and published by Capcom. It expands the original Street Fighter II by allowing players to select the four previously computer-only boss characters and by supporting mirror matches between fighters. Battles take place across international stages, with each character using distinct attacks, special moves, and attributes. The game is played in short competitive rounds rather than through exploration or a story-driven campaign. Champion Edition was widely received as an important refinement of Street Fighter II, helping establish the feature set and competitive structure associated with later fighting games.
Catalog entry maintained by EmuGamers Editorial Team
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