Alex
A powerful wrestler-like fighter and the game's principal newcomer, using grapples and heavy strikes.
Documented for this version
Joystick | Move the character The lever supports eight directions. |
|---|---|
Joystick LeftJoystick Right | Walk backward or forward |
Joystick Up | Jump |
Joystick Down | Crouch |
Light Punch | Perform a light punch |
Medium Punch | Perform a medium punch |
Heavy Punch | Perform a heavy punch |
Light Kick | Perform a light kick |
Medium Kick | Perform a medium kick |
Heavy Kick | Perform a heavy kick |
Joystick ForwardAny Attack | Attempt a parry against a standing or airborne attack The forward input must be timed immediately before impact. |
Joystick DownAny Attack | Attempt a parry against a low attack The down input must be timed immediately before impact. |
Arcade cabinets use an eight-way joystick and six attack buttons.
Button labels may vary by cabinet, but the light/medium/heavy punch and kick layout is standard.
How it plays
Matches are viewed from the side and use one-on-one rounds. The objective is to reduce the opponent's vitality before the timer expires, using normal attacks, throws, special moves, and Super Arts.
The arcade version uses an eight-way joystick and six attack buttons: light, medium, and heavy punches and kicks. Players choose one of three Super Arts before a match. The parry system rewards a forward tap or down tap timed against an incoming attack, while victories advance the player through an arcade ladder.
Plan your run
Learn the parry timing in training before relying on it in matches. A successful parry removes block stun and creates an opening, but a missed attempt leaves the character vulnerable.
Choose a Super Art that suits the character's neutral game, then practice confirming it from reliable normal attacks. Manage the timer carefully, especially when leading, and use throws to punish opponents who block for too long.
Meet the cast
A powerful wrestler-like fighter and the game's principal newcomer, using grapples and heavy strikes.
A disciplined martial artist focused on balanced fundamentals, fireballs, and the Shoryuken.
A veteran Interpol officer with fast kicks, strong normals, and the Kiko-ken.
The game's boss, leader of the Secret Society, who controls fire, ice, resurrection, and powerful attacks.
Gill's ambitious brother, using charge attacks, metallic body techniques, and the Aegis Reflector.
A hidden boss and deadly martial artist who uses the Satsui no Hado.
Before you begin
Use the training mode to practice parries against specific attacks.
The selected Super Art changes a character's meter length, stock count, and available combos.
Street Fighter III: 3rd Strike - Fight for the Future is a 2D competitive fighting game developed and published by Capcom for arcade systems. It is the final revision of Street Fighter III and places a strong emphasis on timing, spacing, and defensive parries. Players select from a roster of new and returning World Warriors, then fight through a sequence of one-on-one matches toward a character-specific ending and a final battle with Gill. The game received strong critical recognition for its animation, soundtrack, technical depth, and competitive balance, although its arcade release arrived during a period when 3D fighting games dominated public attention. 3rd Strike later became especially influential among tournament players and fighting-game enthusiasts.
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