Alex
The main protagonist, a grappler-oriented fighter who uses powerful strikes, throws, and wrestling techniques.
Documented for this version
Joystick | Move, crouch, and jump. |
|---|---|
Light Punch | Perform a light punch. |
Medium Punch | Perform a medium punch. |
Heavy Punch | Perform a heavy punch. |
Light Kick | Perform a light kick. |
Medium Kick | Perform a medium kick. |
Heavy Kick | Perform a heavy kick. |
Start | Start the game and confirm selections. |
Forward | Parry a high or mid-level attack when timed immediately before impact. Tap rather than hold the direction. |
Down | Parry a low attack when timed immediately before impact. The character briefly flashes blue on a successful parry. |
The arcade cabinet uses an eight-way joystick and six attack buttons.
Button labels and cabinet layouts can vary by machine.
How it plays
Players select a fighter and battle through a sequence of one-on-one matches. The objective is to deplete the opponent's vitality before the round timer expires, with the first fighter to win the required number of rounds taking the match.
Each character has normal attacks, command attacks, special moves, and three selectable Super Arts. Players can block, throw, jump, crouch, and parry incoming attacks by tapping toward the attack at the correct moment. The arcade mode progresses through character-specific battles before a final confrontation with Gill.
Plan your run
Learn one reliable normal attack, one anti-air option, one special move, and one Super Art before expanding your toolkit. Street Fighter III rewards deliberate timing more than constant attacking, so practice blocking and parrying against predictable attacks.
Choose a Super Art that fits your plan. A stock with good reach can punish mistakes, while a shorter or more damaging option may be stronger after knockdowns. Maintain distance when your character has better pokes, but avoid repeating unsafe specials that can be blocked and punished.
Meet the cast
The main protagonist, a grappler-oriented fighter who uses powerful strikes, throws, and wrestling techniques.
A disciplined martial artist returning from earlier Street Fighter games, specializing in balanced fundamentals and fireball-based control.
Ryu's rival, combining classic martial arts techniques with a faster, more aggressive style.
An elegant British boxer who relies on close-range pressure, rapid punches, and counterattacks.
A genetically altered fighter with elastic limbs and unusual long-range attacks.
A massive professional wrestler built around high damage, command grabs, and exceptional durability.
A young ninja who uses speed, aerial movement, and mix-ups to overwhelm opponents.
A Kenyan princess and capoeira practitioner with distinctive kicks and strong mobility.
Ken's enthusiastic student, using a developing version of Ken's martial arts style.
The game's final boss and leader of the Secret Society, wielding fire, ice, resurrection, and powerful attacks.
Street Fighter III: New Generation is a 2D competitive fighting game developed and published by Capcom for arcade systems in 1997. It shifts the series' focus toward a mostly new cast led by Alex, while Ryu and Ken return as familiar veterans. Matches are built around one-on-one rounds, six attack strengths, special moves, Super Arts, and the timing-based parry system. The game uses detailed sprite animation and a more technical pace than earlier Street Fighter titles. Its initial release received praise for its animation, precision, and ambitious mechanics, although the small roster and limited arcade distribution made it less immediately popular than Street Fighter II. It later became an important foundation for the expanded Street Fighter III versions.
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